On 10/28/2013 12:02 PM, Carl Worth wrote:
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There is nothing in the OpenGL specification which prevents the user from
calling glGenQueries to generate a new query object while another object is
active. Neither is there anything in the Mesa implementation which prevents
this. So remove the INVALID_OPERATION errors in this case.

Similarly, it is explicitly allowed by the OpenGL specification to delete an
active query, so remove the assertion for that case and be sure to call the
driver's EndQuery hook.

CC: <mesa-sta...@lists.freedesktop.org>

Reviewed-by: Brian Paul <bri...@vmware.com>
Tested-by: Brian Paul <bri...@vmware.com>

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