Since it's helpful to know why the shader did not compile.
Also, call fflush() for Windows.
---
src/mesa/main/shaderapi.c | 2 ++
1 file changed, 2 insertions(+)
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 7da860d..1d9aac3 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -825,6 +825,8 @@ compile_shader(struct gl_context *ctx, GLuint shaderObj)
fprintf(stderr, "GLSL source for %s shader %d:\n",
_mesa_glsl_shader_target_name(sh->Type), sh->Name);
fprintf(stderr, "%s\n", sh->Source);
+ fprintf(stderr, "Info Log:\n%s\n", sh->InfoLog);
+ fflush(stderr);
}
if (ctx->Shader.Flags & GLSL_REPORT_ERRORS) {
--
1.7.10.4
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