Signed-off-by: Chris Forbes <chr...@ijw.co.nz> --- src/glsl/builtin_variables.cpp | 6 ++++++ 1 file changed, 6 insertions(+)
diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp index 4d44104..796e18e 100644 --- a/src/glsl/builtin_variables.cpp +++ b/src/glsl/builtin_variables.cpp @@ -34,6 +34,10 @@ static struct gl_builtin_uniform_element gl_NumSamples_elements[] = { {NULL, {STATE_NUM_SAMPLES, 0, 0}, SWIZZLE_XXXX} }; +static struct gl_builtin_uniform_element gl_SamplePositionsMESA_elements[] = { + {NULL, {STATE_SAMPLE_POSITIONS, 0, 0}, SWIZZLE_XYZW}, +}; + static struct gl_builtin_uniform_element gl_DepthRange_elements[] = { {"near", {STATE_DEPTH_RANGE, 0, 0}, SWIZZLE_XXXX}, {"far", {STATE_DEPTH_RANGE, 0, 0}, SWIZZLE_YYYY}, @@ -240,6 +244,7 @@ static struct gl_builtin_uniform_element gl_NormalMatrix_elements[] = { static const struct gl_builtin_uniform_desc _mesa_builtin_uniform_desc[] = { STATEVAR(gl_NumSamples), + STATEVAR(gl_SamplePositionsMESA), STATEVAR(gl_DepthRange), STATEVAR(gl_ClipPlane), STATEVAR(gl_Point), @@ -667,6 +672,7 @@ void builtin_variable_generator::generate_uniforms() { add_uniform(int_t, "gl_NumSamples"); + add_uniform(array(vec2_t, state->ctx->Const.MaxSamples), "gl_SamplePositionsMESA"); add_uniform(type("gl_DepthRangeParameters"), "gl_DepthRange"); add_uniform(array(vec4_t, VERT_ATTRIB_MAX), "gl_CurrentAttribVertMESA"); add_uniform(array(vec4_t, VARYING_SLOT_MAX), "gl_CurrentAttribFragMESA"); -- 1.8.4.2 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev