Paul Berry <[email protected]> writes:

> The previous commit fixes a bug wherein we would incorrectly refer to
> stale geometry shader prog_data when no geometry shader was active.
>
> This patch reduces the likelihood of that sort of bug occurring in the
> future by setting prog_data to NULL whenever there is no GS program.

These two are:

Reviewed-by: Eric Anholt <[email protected]>

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