Paul, You had some patches a while ago that did CMS -> UMS conversion, but ended up not being needed -- if we wanted ot resurrect the conversion code itself, it would now be straightforward to get CMS for signed integer surfaces as well, until we see the app try to mask off channels.
Do you think this is worthwhile? -- Chris On Tue, Dec 3, 2013 at 5:23 AM, Paul Berry <stereotype...@gmail.com> wrote: > On 30 November 2013 15:29, Chris Forbes <chr...@ijw.co.nz> wrote: >> >> This series enables the compressed multisample layout for multisample >> textures. >> Previously we would only use CMS for renderbuffers, since our texelFetch() >> implementation didn't understand it. >> >> Changes from V1: >> - Include fix for Haswell's second copy of the sample mask >> - Actually allocate an MCS surface for textures with this layout >> - Emit the MCS info in surface state for textures >> - Fix swizzling of MCS data in VS >> >> _______________________________________________ >> mesa-dev mailing list >> mesa-dev@lists.freedesktop.org >> http://lists.freedesktop.org/mailman/listinfo/mesa-dev > > > I sent comments on patches 3, 6, and 9. The rest are: > > Reviewed-by: Paul Berry <stereotype...@gmail.com> > > Thanks for working on this, Chris! _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev