Paul Berry <stereotype...@gmail.com> writes: > On 24 November 2013 21:00, Francisco Jerez <curroje...@riseup.net> wrote: > >> Including pack/unpack and texstore code. This texture format is a >> requirement for ARB_shader_image_load_store. >> --- >> src/mesa/main/format_pack.c | 29 +++++++++++++++++++++++++++ >> src/mesa/main/format_unpack.c | 32 ++++++++++++++++++++++++++++++ >> src/mesa/main/formats.c | 19 ++++++++++++++++++ >> src/mesa/main/formats.h | 2 ++ >> src/mesa/main/texstore.c | 46 >> +++++++++++++++++++++++++++++++++++++++++++ >> src/mesa/swrast/s_texfetch.c | 6 ++++++ >> 6 files changed, 134 insertions(+) >> >> diff --git a/src/mesa/main/format_pack.c b/src/mesa/main/format_pack.c >> index 826fc10..9b6929d 100644 >> --- a/src/mesa/main/format_pack.c >> +++ b/src/mesa/main/format_pack.c >> @@ -1824,6 +1824,31 @@ pack_float_XBGR32323232_FLOAT(const GLfloat src[4], >> void *dst) >> d[3] = 1.0; >> } >> >> +/* MESA_FORMAT_ABGR2101010 */ >> + >> +static void >> +pack_ubyte_ABGR2101010(const GLubyte src[4], void *dst) >> +{ >> + GLuint *d = ((GLuint *) dst); >> + GLushort r = UBYTE_TO_USHORT(src[RCOMP]); >> + GLushort g = UBYTE_TO_USHORT(src[GCOMP]); >> + GLushort b = UBYTE_TO_USHORT(src[BCOMP]); >> + GLushort a = UBYTE_TO_USHORT(src[ACOMP]); >> + *d = PACK_COLOR_2101010_US(a, b, g, r); >> > > I don't know if we care, but this conversion is not as accurate as it could > be. For example, if the input has an r value of 0x3f, then a perfect > conversion would convert this to a float by dividing by 255.0 (to get > 0.24706), then convert to 10 bits by multiplying by 1023.0 (to get 252.74), > and then round to the nearest integer, which is 253, or 0xfd. > > However, what the function above does is convert to 16 bits (0x3f3f), then > chop off the lower 6 bits by downshifting, to get 0xfc, or 252. >
I don't think this has to do with using ushorts rather than floats, both have more than enough precision to calculate the result exactly. I believe that this is a general problem that affects many of the users of the PACK_COLOR_* macros because of their use of truncation rather than rounding. If we care, we should probably fix it there. >[...] >> @@ -3362,6 +3376,11 @@ _mesa_format_matches_format_and_type(gl_format >> gl_format, >> case MESA_FORMAT_XBGR32323232_UINT: >> case MESA_FORMAT_XBGR32323232_SINT: >> return GL_FALSE; >> + >> + case MESA_FORMAT_ABGR2101010: >> + return format == GL_RGBA && type == GL_UNSIGNED_INT_2_10_10_10_REV >> && >> + !swapBytes; >> + >> > > I don't understand the byte ordering conventions in this code well enough > to confirm that this is correct. According to the GL spec, the UNSIGNED_INT_2_10_10_10_REV type has the first component (R for the GL_RGBA format) starting from bit 0, the second component (G) from bit 10, the third component (B) from bit 20, and the third component (A) from bit 30 of a 32-bit unsigned int, which matches the Mesa format exactly. > Do you have a unit test that validates that the format is correctly > interpreted? Nope, sorry. > >[...]
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