On 12/07/2013 11:17 PM, Chris Forbes wrote:
The target parameter to _mesa_get_tex_image() is a target enum, not an index.
When we're setting up faces for a cubemap, it should be
CUBE_MAP_POSITIVE_X .. CUBE_MAP_NEGATIVE_Z; for all other targets it
should be the same as the texobj's target.

Fixes broken cubemaps [had only +X face but claimed to have all] produced by
glTextureView, which then caused various crashes in the driver when we
tried to use them.

Applies on top of Courtney's texture_view-rc6 branch.

Signed-off-by: Chris Forbes <[email protected]>
---
  src/mesa/main/textureview.c | 9 +++++++--
  1 file changed, 7 insertions(+), 2 deletions(-)

diff --git a/src/mesa/main/textureview.c b/src/mesa/main/textureview.c
index 5c08b1a..572dcf3 100644
--- a/src/mesa/main/textureview.c
+++ b/src/mesa/main/textureview.c
@@ -208,8 +208,13 @@ initialize_texture_fields(struct gl_context *ctx,
     /* Set up all the texture object's gl_texture_images */
     for (level = 0; level < levels; level++) {
        for (face = 0; face < numFaces; face++) {
-         struct gl_texture_image *texImage =
-                 _mesa_get_tex_image(ctx, texObj, face, level);
+         struct gl_texture_image *texImage;
+         GLenum faceTarget = target;
+
+         if (target == GL_TEXTURE_CUBE_MAP)
+            faceTarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + face;
+
+         texImage = _mesa_get_tex_image(ctx, texObj, faceTarget, level);

           if (!texImage) {
              _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexStorage");


Reviewed-by: Brian Paul <[email protected]>

We could probably add an assertion in _mesa_tex_target_to_face() for target >= GL_TEXTURE_1D to make sure target is an enum and not an index.

-Brian

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