On Monday, December 09, 2013 10:21:24 AM Jordan Justen wrote: > > Gen 6/7 hardware support for tile_x and tile_y offset fields in > > SURFACE_STATE has been removed in Gen8. All code dependencies must be > > removed. This patch series completely eliminates the tile_x and y fields > > in the normal render paths and BLORP. The LOD fields should be used > > instead. > > What about brw_update_renderbuffer_surface? >
Yeah, you are right. This needs to be updated as well. > I think we should be able to enable AMD_vertex_shader_layer for gen6 > once the offsets are gone. > > Did you get a chance to test piglit on gen6 too? The implementation currently only supports mipmap levels for single-sampled 2D surfaces. Piglit on GEN6/7 currently fails on depth-stencil and multi- dimensional formats. Seems we need to update Blorp's WM prog for this to work well. At that point, specifying LOD/level fields is not enough. I'm currently trying to figure out the best way to do this. _______________________________________________ mesa-dev mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-dev
