On 12/17/2013 11:23 AM, Paul Berry wrote:
---
  src/mesa/main/shaderobj.h | 15 ---------------
  1 file changed, 15 deletions(-)

diff --git a/src/mesa/main/shaderobj.h b/src/mesa/main/shaderobj.h
index de1c9fc..7245c5e 100644
--- a/src/mesa/main/shaderobj.h
+++ b/src/mesa/main/shaderobj.h
@@ -118,21 +118,6 @@ _mesa_shader_type_to_index(GLenum v)
  }


-static inline GLenum
-_mesa_shader_index_to_type(GLuint i)
-{
-   static const GLenum enums[MESA_SHADER_TYPES] = {
-      GL_VERTEX_SHADER,
-      GL_GEOMETRY_SHADER,
-      GL_FRAGMENT_SHADER
-   };
-   if (i >= MESA_SHADER_TYPES)
-      return 0;
-   else
-      return enums[i];
-}
-
-
  #ifdef __cplusplus
  }
  #endif


For 1, 3, 4, 5:  Reviewed-by: Brian Paul <bri...@vmware.com>

Just had a small question on patch 2, but looks OK otherwise.

-Brian

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