This patch is mainly for allowing me to test these changes with piglit. In the future, a do_ssa_optimizations() function will need to be created and used by this code, as well as all other users of do_common_optimizations(). --- src/glsl/glsl_parser_extras.cpp | 4 ++++ 1 file changed, 4 insertions(+)
diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp index 9a1e0a2..fc88a4b 100644 --- a/src/glsl/glsl_parser_extras.cpp +++ b/src/glsl/glsl_parser_extras.cpp @@ -1488,6 +1488,10 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader, struct gl_shader_compiler_options *options = &ctx->ShaderCompilerOptions[shader->Stage]; + convert_to_ssa(shader->ir); + + convert_from_ssa(shader->ir); + /* Do some optimization at compile time to reduce shader IR size * and reduce later work if the same shader is linked multiple times */ -- 1.8.3.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev