* Our atomic calls changed recently and no longer
  want atomic int pointers to be volatile
---
 include/HaikuGL/GLRenderer.h | 10 +++++-----
 1 file changed, 5 insertions(+), 5 deletions(-)

diff --git a/include/HaikuGL/GLRenderer.h b/include/HaikuGL/GLRenderer.h
index 7ffcc34..a27ee81 100644
--- a/include/HaikuGL/GLRenderer.h
+++ b/include/HaikuGL/GLRenderer.h
@@ -25,7 +25,7 @@ class BGLRenderer
                                                        // Private 
unimplemented copy constructors
                                                        BGLRenderer(const 
BGLRenderer &);
                                                        BGLRenderer & 
operator=(const BGLRenderer &);
-       
+
 public:
                                                        BGLRenderer(BGLView 
*view, ulong bgl_options,
                                                                BGLDispatcher 
*dispatcher);
@@ -36,14 +36,14 @@ public:
 
        virtual void                    LockGL();
        virtual void                    UnlockGL();
-       
+
        virtual void                    SwapBuffers(bool VSync = false);
        virtual void                    Draw(BRect updateRect);
        virtual status_t                CopyPixelsOut(BPoint source, BBitmap 
*dest);
        virtual status_t        CopyPixelsIn(BBitmap *source, BPoint dest);
 
-       virtual void                    FrameResized(float width, float height);
-       
+       virtual void                    FrameResized(float width, float height);
+
        virtual void                    DirectConnected(direct_buffer_info 
*info);
        virtual void                    EnableDirectMode(bool enabled);
 
@@ -61,7 +61,7 @@ private:
        virtual status_t                _Reserved_Renderer_3(int32, void *);
        virtual status_t                _Reserved_Renderer_4(int32, void *);
 
-       volatile int32                  fRefCount;      // How much we're still 
usefull?
+       int32                                   fRefCount;      // How much 
we're still usefull?
        BGLView*                                fView;          // Never forget 
who is the boss!
        ulong                                   fOptions;       // Keep that 
tune in memory
        BGLDispatcher*                  fDispatcher;// Our personal GL API call 
dispatcher
-- 
1.8.5.3

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