On 02/04/2014 05:01 AM, Kevin Rogovin wrote:
> Place centroid keyword as an interpolation qualifier.
> Previously was a storage qualifier. Fixes front end
> to accept input of the form "centroid in type variable"

No, it doesn't.  Without your patch, Mesa successfully compiles the
following shader:

#version 130
centroid in float foo;

which is of the form "centroid in type variable".  Chris is right - the
specs are very clear that 'centroid in' was a storage qualifier, and if
420pack is enabled, 'centroid' becomes an auxiliary storage qualifier.

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