----- Original Message -----
> ureg_program is allocated on the heap so we can just bump the
> number of immediates that it can handle. It's needed for d3d10.
>
> Signed-off-by: Zack Rusin <za...@vmware.com>
> ---
> src/gallium/auxiliary/tgsi/tgsi_ureg.c | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/src/gallium/auxiliary/tgsi/tgsi_ureg.c
> b/src/gallium/auxiliary/tgsi/tgsi_ureg.c
> index f06858e..f928f57 100644
> --- a/src/gallium/auxiliary/tgsi/tgsi_ureg.c
> +++ b/src/gallium/auxiliary/tgsi/tgsi_ureg.c
> @@ -77,7 +77,7 @@ struct ureg_tokens {
> #define UREG_MAX_SYSTEM_VALUE PIPE_MAX_ATTRIBS
> #define UREG_MAX_OUTPUT PIPE_MAX_SHADER_OUTPUTS
> #define UREG_MAX_CONSTANT_RANGE 32
> -#define UREG_MAX_IMMEDIATE 256
> +#define UREG_MAX_IMMEDIATE 4096
> #define UREG_MAX_ADDR 2
> #define UREG_MAX_PRED 1
> #define UREG_MAX_ARRAY_TEMPS 256
> --
> 1.8.3.2
>
Reviewed-by: Jose Fonseca <jfons...@vmware.com>
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