On Wed, Apr 2, 2014 at 9:09 AM, Leo Liu <leo....@amd.com> wrote: > From: Leo Liu <leo....@amd.com> > > This reverts commit 96e8b916a7a39a9ba58e92d1ad77b5501de63ac7. > In the case of VCE encoding with raw YUV file, CPU load directly > to VRAM is faster than combination of CPU writing to GTT and > then blit to VRAM with GPU.
Why was the original patch applied? I just want to make sure it wasn't a bug fix for avoiding a sigbus or something similar if we ran out of cpu visible vram. Alex > --- > src/gallium/drivers/radeon/r600_texture.c | 4 ++-- > 1 file changed, 2 insertions(+), 2 deletions(-) > > diff --git a/src/gallium/drivers/radeon/r600_texture.c > b/src/gallium/drivers/radeon/r600_texture.c > index 45a9508..3dfddca 100644 > --- a/src/gallium/drivers/radeon/r600_texture.c > +++ b/src/gallium/drivers/radeon/r600_texture.c > @@ -928,8 +928,8 @@ static void *r600_texture_transfer_map(struct > pipe_context *ctx, > if (rtex->surface.level[level].mode >= RADEON_SURF_MODE_1D) > use_staging_texture = TRUE; > > - /* Untiled buffers in VRAM, which is slow for CPU reads and writes */ > - if (!(usage & PIPE_TRANSFER_MAP_DIRECTLY) && > + /* Untiled buffers in VRAM, which is slow for CPU reads */ > + if ((usage & PIPE_TRANSFER_READ) && !(usage & > PIPE_TRANSFER_MAP_DIRECTLY) && > (rtex->resource.domains == RADEON_DOMAIN_VRAM)) { > use_staging_texture = TRUE; > } > -- > 1.8.1.2 > > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev