On Tuesday 08 April 2014, Kenneth Graunke wrote: > On 01/21/2014 03:35 PM, Fredrik Höglund wrote: > > So here is my take on GL_ARB_multi_bind. > > > > I tried to come up with names for the new hash table functions that > > don't suggest that they should be used to do unlocked insertions/lookups. > > I'm not entirely happy with the ones I came up with though, so I'm > > hoping someone will have better suggestions. > > > > When binding 32 textures glBindTextures() seems to be about three times > > faster than calling glActiveTexture() + glBindTexture() in a loop. > > When binding 4 textures it's about twice as fast. > > > > I hope to land this series this week if there are no major issues. > > > > Note that I haven't been able to test the glBindImageTextures() > > implementation. > > > > This series is also available at: > > > > git://people.freedesktop.org/~fredrik/mesa arb-multi-bind > > Hi Fredrik, > > Where are we at with this? It sounds like there were a few review > comments and suggestions - were you planning to send out a v2?
I plan on sending out a new version shortly. Fredrik _______________________________________________ mesa-dev mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-dev
