There may be two contexts compiling shaders at the same time, and we want the anonymous struct id to be globally unique.
Signed-off-by: Chia-I Wu <[email protected]> --- src/glsl/glsl_parser_extras.cpp | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp index 91c9285..30e284b 100644 --- a/src/glsl/glsl_parser_extras.cpp +++ b/src/glsl/glsl_parser_extras.cpp @@ -1332,9 +1332,15 @@ ast_struct_specifier::ast_struct_specifier(const char *identifier, ast_declarator_list *declarator_list) { if (identifier == NULL) { + static mtx_t mutex = _MTX_INITIALIZER_NP; static unsigned anon_count = 1; - identifier = ralloc_asprintf(this, "#anon_struct_%04x", anon_count); - anon_count++; + unsigned count; + + mtx_lock(&mutex); + count = anon_count++; + mtx_unlock(&mutex); + + identifier = ralloc_asprintf(this, "#anon_struct_%04x", count); } name = identifier; this->declarations.push_degenerate_list_at_head(&declarator_list->link); -- 1.8.5.3 _______________________________________________ mesa-dev mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-dev
