relnotes weren't updated this whole time, so I went through all the GL3 changes and picked out the nouveau ones since 10.1.
Signed-off-by: Ilia Mirkin <imir...@alum.mit.edu> --- I've never updated relnotes before -- not sure if this is the right way to do it, or if there's some sort of filter on which extensions make it to "New features" (vs "Changes" perhaps?). Let me know if I did anything wrong. docs/GL3.txt | 2 +- docs/relnotes/10.2.html | 7 ++++++- 2 files changed, 7 insertions(+), 2 deletions(-) diff --git a/docs/GL3.txt b/docs/GL3.txt index b8557bf..d8a8894 100644 --- a/docs/GL3.txt +++ b/docs/GL3.txt @@ -113,7 +113,7 @@ GL 4.0: - Enhanced per-sample shading DONE - Interpolation functions started GL_ARB_gpu_shader_fp64 not started - GL_ARB_sample_shading DONE (i965) + GL_ARB_sample_shading DONE (i965, nv50, nvc0) GL_ARB_shader_subroutine not started GL_ARB_tessellation_shader not started GL_ARB_texture_buffer_object_rgb32 DONE (i965, nvc0, r600, radeonsi, softpipe) diff --git a/docs/relnotes/10.2.html b/docs/relnotes/10.2.html index 3eedf89..de9a535 100644 --- a/docs/relnotes/10.2.html +++ b/docs/relnotes/10.2.html @@ -45,9 +45,14 @@ Note: some of the new features are only available with certain drivers. <ul> <li>GL_ARB_buffer_storage on i965, r300, r600, and radeonsi</li> +<li>GL_ARB_sample_shading on nv50 (GT21x only), nvc0</li> <li>GL_ARB_stencil_texturing on i965/gen8+</li> +<li>GL_ARB_texture_cube_map_array on nv50 (GT21x only)</li> +<li>GL_ARB_texture_gather on nv50 (GT21x only), nvc0</li> +<li>GL_ARB_texture_query_lod on nv50 (GT21x only), nvc0</li> <li>GL_ARB_texture_view on i965/gen7</li> -<li>GL_ARB_vertex_type_10f_11f_11f_rev on radeonsi</li> +<li>GL_ARB_vertex_type_10f_11f_11f_rev on nv50, nvc0, radeonsi</li> +<li>GL_ARB_viewport_array on nv50, r600</li> </ul> -- 1.8.3.2 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev