On 05/10/14 11:52 AM, Anish Kanchan wrote:
Hello,

I am Anish Kanchan (IRC nick:opensourcer), a student from Mumbai University,
India. I wish to contribute to X.ORG <http://X.ORG>. I have gone through the
ideas page and saw the list of projects.

I have programmed mainly in C++, Java, PHP, MySQL, HTML, CSS and Javascript in
my college projects.

The Wiki page suggests that all the projects of X.ORG <http://X.ORG> need
knowledge of C and C++. I would like to choose a simpler project to begin with.
Hence I think "Improved application of GLSL complier optimizations" would be a
good choice.

Could someone tell me how do I go about it, which documents to read and how to
set up the development environment.

The GLSL compilers are actually part of the affiliated Mesa project, which has
it's own mailing list, mesa-dev (cc'ed here) due to the amount of traffic.

Fortunately, Mesa also has a simpler build environment to set up than the Xorg
server, as it has less dependencies - you can read about how to do that at:
        http://www.mesa3d.org/install.html
and in the pages under "Developer Topics" in the left bar on that page (scroll
down a bit to get to it).

--
        -Alan Coopersmith-              [email protected]
         Oracle Solaris Engineering - http://blogs.oracle.com/alanc
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