Giving the meta clear program a meaningful name makes it easier to find in output such as INTEL_DEBUG=fs or INTEL_DEBUG=shader_time. We already did so for integer programs, but neglected to label the primary program.
Signed-off-by: Kenneth Graunke <kenn...@whitecape.org> --- src/mesa/drivers/common/meta.c | 1 + 1 file changed, 1 insertion(+) diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index fec0d2b..cab0dd8 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -1569,6 +1569,7 @@ meta_glsl_clear_init(struct gl_context *ctx, struct clear_state *clear) _mesa_AttachShader(clear->ShaderProg, vs); _mesa_DeleteShader(vs); _mesa_BindAttribLocation(clear->ShaderProg, 0, "position"); + _mesa_ObjectLabel(GL_PROGRAM, clear->ShaderProg, -1, "meta clear"); _mesa_LinkProgram(clear->ShaderProg); clear->ColorLocation = _mesa_GetUniformLocation(clear->ShaderProg, -- 2.0.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev