On Sat, Jun 14, 2014 at 12:58 PM, Kenneth Graunke <[email protected]> wrote:
> We've used the LD sampler message for pull constant loads on earlier
> hardware for some time, and also were already using it for the FS on
> Broadwell.  This patch makes us use it for Broadwell VS/GS as well.
>
> I believe that when I wrote this code in 2012, we still used the data
> port in some cases, and I somehow neglected to convert it while
> rebasing.
>
> Improves performance in GLBenchmark 2.7 Egypt by 416.978% +/- 2.25821%
> (n = 17).  Many other applications should benefit similarly: this speeds
> up uniform array access in the VS, which is commonly used for skinning
> shaders, among other things.

Wow.

Reviewed-by: Matt Turner <[email protected]>
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