Hi, I am new to mesa and interested in working on open source project. I have good knowledge about OpenGL and GLSL functionality. From the list, I want to work on "Improved application of GLSL compiler optimization" .
What should I do to pick it? Can you help me with some documentation which can be useful for accomplishing the task ? Also, I am unclear about the second point in the description "Find a static ordering, with possible repeats, of optimization passes that does not compromise the quality of the generated code. Measure the before and after speed of compiling a large set of real-world shaders" It would be great if someone can explain it, what needs to be done. -- Thanks, Roshan
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