If available use Pixman fastpath for texture conversion. Signed-off-by: Juha-Pekka Heikkila <juhapekka.heikk...@gmail.com> --- src/mesa/main/texstore.c | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-)
diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c index a32b406..340fa42 100644 --- a/src/mesa/main/texstore.c +++ b/src/mesa/main/texstore.c @@ -1333,13 +1333,20 @@ _mesa_texstore_argb8888(TEXSTORE_PARAMS) (baseInternalFormat == GL_RGBA || baseInternalFormat == GL_RGB) && srcType == GL_UNSIGNED_BYTE) { - int img, row, col; + int img; for (img = 0; img < srcDepth; img++) { const GLint srcRowStride = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); GLubyte *srcRow = (GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0); GLubyte *dstRow = dstSlices[img]; +#ifdef HAVE_PIXMAN + pixman_texture_conversion(PIXMAN_r8g8b8, (uint32_t *)srcRow, + srcRowStride, srcWidth, srcHeight, + PIXMAN_a8b8g8r8, (uint32_t *)dstRow, + dstRowStride); +#else + int row, col; for (row = 0; row < srcHeight; row++) { GLuint *d4 = (GLuint *) dstRow; for (col = 0; col < srcWidth; col++) { @@ -1351,6 +1358,7 @@ _mesa_texstore_argb8888(TEXSTORE_PARAMS) dstRow += dstRowStride; srcRow += srcRowStride; } +#endif /* HAVE_PIXMAN */ } } else if (!ctx->_ImageTransferState && -- 1.8.1.2 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev