https://bugs.freedesktop.org/show_bug.cgi?id=80889
Roland Scheidegger <srol...@vmware.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution|--- |INVALID --- Comment #1 from Roland Scheidegger <srol...@vmware.com> --- Division by zero is just fine with floats, the code should be able to deal with the resulting infs (or perhaps nans in some places), if not this would be a bug. Since these values are out of our control (as they might come directly from user supplied shader) there is nothing which we could do to prevent those from happening. -- You are receiving this mail because: You are the assignee for the bug.
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