components() includes matrix columns, so if this code encountered a matrix, it would ask for something like a vec9 or vec16. This is clearly not what you want.
Earlier code now prevents this from seeing matrices, but we should still use vector_elements, for clarity. Signed-off-by: Kenneth Graunke <kenn...@whitecape.org> --- src/glsl/opt_rebalance_tree.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/glsl/opt_rebalance_tree.cpp b/src/glsl/opt_rebalance_tree.cpp index f82b16b..095f2d7 100644 --- a/src/glsl/opt_rebalance_tree.cpp +++ b/src/glsl/opt_rebalance_tree.cpp @@ -273,8 +273,8 @@ update_types(ir_instruction *ir, void *) const glsl_type *const new_type = glsl_type::get_instance(expr->type->base_type, - MAX2(expr->operands[0]->type->components(), - expr->operands[1]->type->components()), + MAX2(expr->operands[0]->type->vector_elements, + expr->operands[1]->type->vector_elements), 1); assert(new_type != glsl_type::error_type); expr->type = new_type; -- 2.0.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev