This commit (2f28a0dc2 on master) causes various apps (at least glxgears & vlc) to render garbage on my HSW GT3e. There are regular vertical bands of black pixels; on some frames, a few blocks of pixels within those bands are present; on others, not.
On Tue, Aug 12, 2014 at 5:45 PM, Kristian Høgsberg <hoegsb...@gmail.com> wrote: > On Mon, Aug 11, 2014 at 08:46:23PM -0400, Ilia Mirkin wrote: >> On Mon, Aug 11, 2014 at 8:29 PM, Kristian Høgsberg <k...@bitplanet.net> >> wrote: >> > diff --git a/src/mesa/drivers/dri/i965/intel_tex_copy.c >> > b/src/mesa/drivers/dri/i965/intel_tex_copy.c >> > index 97f1569..2456080 100644 >> > --- a/src/mesa/drivers/dri/i965/intel_tex_copy.c >> > +++ b/src/mesa/drivers/dri/i965/intel_tex_copy.c >> > @@ -79,6 +79,8 @@ intel_copy_texsubimage(struct brw_context *brw, >> > int dst_slice = slice + intelImage->base.Base.Face + >> > intelImage->base.Base.TexObject->MinLayer; >> > >> > + _mesa_unlock_texture(&brw->ctx, intelImage->base.Base.TexObject); >> > + >> > /* blit from src buffer to texture */ >> > if (!intel_miptree_blit(brw, >> > irb->mt, irb->mt_level, irb->mt_layer, >> > @@ -89,6 +91,8 @@ intel_copy_texsubimage(struct brw_context *brw, >> > return false; >> > } >> > >> > + _mesa_lock_texture(&brw->ctx, intelImage->base.Base.TexObject); >> > + >> > return true; >> > } >> >> Just happened to notice in some aimless scrolling... you return above, >> so in one path you don't relock the texture, but in the other you do. >> Usually that sort of thing leads to trouble, but perhaps there's >> something going on here which makes it OK. If that's the case, >> probably deserves a comment. > > Nope, my bad. Thanks for catching that. > > Kristian > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev