Either this patch or a patch right after it should add the ProgramUniformd and ProgramUniformMatrix*d functions in ARB_separate_shader_objects. These are already in ARB_separate_shader_objects.xml, but they're all commented out.
On 08/14/2014 03:52 AM, Dave Airlie wrote: > From: Dave Airlie <airl...@redhat.com> > > Just add the xml file covering this extension, > and dummy interface files in mesa, and fix up > sanity tests. > > Signed-off-by: Dave Airlie <airl...@redhat.com> > --- > src/mapi/glapi/gen/ARB_gpu_shader_fp64.xml | 143 > +++++++++++++++++++++++++++++ > src/mapi/glapi/gen/Makefile.am | 1 + > src/mapi/glapi/gen/gl_API.xml | 2 + > src/mesa/main/tests/dispatch_sanity.cpp | 36 ++++---- > src/mesa/main/uniforms.c | 95 +++++++++++++++++++ > src/mesa/main/uniforms.h | 43 +++++++++ > 6 files changed, 302 insertions(+), 18 deletions(-) > create mode 100644 src/mapi/glapi/gen/ARB_gpu_shader_fp64.xml > > diff --git a/src/mapi/glapi/gen/ARB_gpu_shader_fp64.xml > b/src/mapi/glapi/gen/ARB_gpu_shader_fp64.xml > new file mode 100644 > index 0000000..4f860ef > --- /dev/null > +++ b/src/mapi/glapi/gen/ARB_gpu_shader_fp64.xml > @@ -0,0 +1,143 @@ > +<?xml version="1.0"?> > +<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd"> > + > +<OpenGLAPI> > + > +<category name="GL_ARB_gpu_shader_fp64" number="89"> > + > + <function name="Uniform1d" offset="assign"> > + <param name="location" type="GLint"/> > + <param name="x" type="GLdouble"/> > + </function> > + > + <function name="Uniform2d" offset="assign"> > + <param name="location" type="GLint"/> > + <param name="x" type="GLdouble"/> > + <param name="y" type="GLdouble"/> > + </function> > + > + <function name="Uniform3d" offset="assign"> > + <param name="location" type="GLint"/> > + <param name="x" type="GLdouble"/> > + <param name="y" type="GLdouble"/> > + <param name="z" type="GLdouble"/> > + </function> > + > + <function name="Uniform4d" offset="assign"> > + <param name="location" type="GLint"/> > + <param name="x" type="GLdouble"/> > + <param name="y" type="GLdouble"/> > + <param name="z" type="GLdouble"/> > + <param name="w" type="GLdouble"/> > + </function> > + > + <function name="Uniform1dv" offset="assign"> > + <param name="location" type="GLint"/> > + <param name="count" type="GLsizei"/> > + <param name="value" type="const GLdouble *"/> > + </function> > + > + <function name="Uniform2dv" offset="assign"> > + <param name="location" type="GLint"/> > + <param name="count" type="GLsizei"/> > + <param name="value" type="const GLdouble *"/> > + </function> > + > + <function name="Uniform3dv" offset="assign"> > + <param name="location" type="GLint"/> > + <param name="count" type="GLsizei"/> > + <param name="value" type="const GLdouble *"/> > + </function> > + > + <function name="Uniform4dv" offset="assign"> > + <param name="location" type="GLint"/> > + <param name="count" type="GLsizei"/> > + <param name="value" type="const GLdouble *"/> > + </function> > + > + <function name="UniformMatrix2dv" offset="assign"> > + <param name="location" type="GLint"/> > + <param name="count" type="GLsizei"/> > + <param name="transpose" type="GLboolean"/> > + <param name="value" type="const GLdouble *"/> > + </function> > + > + <function name="UniformMatrix3dv" offset="assign"> > + <param name="location" type="GLint"/> > + <param name="count" type="GLsizei"/> > + <param name="transpose" type="GLboolean"/> > + <param name="value" type="const GLdouble *"/> > + </function> > + > + <function name="UniformMatrix4dv" offset="assign"> > + <param name="location" type="GLint"/> > + <param name="count" type="GLsizei"/> > + <param name="transpose" type="GLboolean"/> > + <param name="value" type="const GLdouble *"/> > + </function> > + > + <function name="UniformMatrix2x3dv" offset="assign"> > + <param name="location" type="GLint"/> > + <param name="count" type="GLsizei"/> > + <param name="transpose" type="GLboolean"/> > + <param name="value" type="const GLdouble *"/> > + </function> > + > + <function name="UniformMatrix2x4dv" offset="assign"> > + <param name="location" type="GLint"/> > + <param name="count" type="GLsizei"/> > + <param name="transpose" type="GLboolean"/> > + <param name="value" type="const GLdouble *"/> > + </function> > + > + <function name="UniformMatrix3x2dv" offset="assign"> > + <param name="location" type="GLint"/> > + <param name="count" type="GLsizei"/> > + <param name="transpose" type="GLboolean"/> > + <param name="value" type="const GLdouble *"/> > + </function> > + > + <function name="UniformMatrix3x4dv" offset="assign"> > + <param name="location" type="GLint"/> > + <param name="count" type="GLsizei"/> > + <param name="transpose" type="GLboolean"/> > + <param name="value" type="const GLdouble *"/> > + </function> > + > + <function name="UniformMatrix4x2dv" offset="assign"> > + <param name="location" type="GLint"/> > + <param name="count" type="GLsizei"/> > + <param name="transpose" type="GLboolean"/> > + <param name="value" type="const GLdouble *"/> > + </function> > + > + <function name="UniformMatrix4x3dv" offset="assign"> > + <param name="location" type="GLint"/> > + <param name="count" type="GLsizei"/> > + <param name="transpose" type="GLboolean"/> > + <param name="value" type="const GLdouble *"/> > + </function> > + > + <function name="GetUniformdv" offset="assign"> > + <param name="program" type="GLuint"/> > + <param name="location" type="GLint"/> > + <param name="params" type="GLdouble *"/> > + </function> > + > + <enum name="DOUBLE_VEC2" value="0x8FFC"/> > + <enum name="DOUBLE_VEC3" value="0x8FFD"/> > + <enum name="DOUBLE_VEC4" value="0x8FFE"/> > + > + <enum name="DOUBLE_MAT2" value="0x8F46"/> > + <enum name="DOUBLE_MAT3" value="0x8F47"/> > + <enum name="DOUBLE_MAT4" value="0x8F48"/> > + <enum name="DOUBLE_MAT2x3" value="0x8F49"/> > + <enum name="DOUBLE_MAT2x4" value="0x8F4A"/> > + <enum name="DOUBLE_MAT3x2" value="0x8F4B"/> > + <enum name="DOUBLE_MAT3x4" value="0x8F4C"/> > + <enum name="DOUBLE_MAT4x2" value="0x8F4D"/> > + <enum name="DOUBLE_MAT4x3" value="0x8F4E"/> > +</category> > + > +</OpenGLAPI> > + > diff --git a/src/mapi/glapi/gen/Makefile.am b/src/mapi/glapi/gen/Makefile.am > index 645def4..9471986 100644 > --- a/src/mapi/glapi/gen/Makefile.am > +++ b/src/mapi/glapi/gen/Makefile.am > @@ -131,6 +131,7 @@ API_XML = \ > ARB_framebuffer_object.xml \ > ARB_geometry_shader4.xml \ > ARB_get_program_binary.xml \ > + ARB_gpu_shader_fp64.xml \ > ARB_gpu_shader5.xml \ > ARB_instanced_arrays.xml \ > ARB_internalformat_query.xml \ > diff --git a/src/mapi/glapi/gen/gl_API.xml b/src/mapi/glapi/gen/gl_API.xml > index 619717d..235b894 100644 > --- a/src/mapi/glapi/gen/gl_API.xml > +++ b/src/mapi/glapi/gen/gl_API.xml > @@ -8213,6 +8213,8 @@ > > <xi:include href="ARB_gpu_shader5.xml" > xmlns:xi="http://www.w3.org/2001/XInclude"/> > > +<xi:include href="ARB_gpu_shader_fp64.xml" > xmlns:xi="http://www.w3.org/2001/XInclude"/> > + > <category name="GL_ARB_transform_feedback3" number="94"> > <enum name="MAX_TRANSFORM_FEEDBACK_BUFFERS" value="0x8E70"/> > <enum name="MAX_VERTEX_STREAMS" value="0x8E71"/> > diff --git a/src/mesa/main/tests/dispatch_sanity.cpp > b/src/mesa/main/tests/dispatch_sanity.cpp > index 04fa86b..12fc0de 100644 > --- a/src/mesa/main/tests/dispatch_sanity.cpp > +++ b/src/mesa/main/tests/dispatch_sanity.cpp > @@ -669,24 +669,24 @@ const struct function gl_core_functions_possible[] = { > { "glVertexAttribP4uiv", 43, -1 }, > { "glDrawArraysIndirect", 43, -1 }, > { "glDrawElementsIndirect", 43, -1 }, > -// { "glUniform1d", 43, -1 }, // XXX: Add to xml > -// { "glUniform2d", 43, -1 }, // XXX: Add to xml > -// { "glUniform3d", 43, -1 }, // XXX: Add to xml > -// { "glUniform4d", 43, -1 }, // XXX: Add to xml > -// { "glUniform1dv", 43, -1 }, // XXX: Add to xml > -// { "glUniform2dv", 43, -1 }, // XXX: Add to xml > -// { "glUniform3dv", 43, -1 }, // XXX: Add to xml > -// { "glUniform4dv", 43, -1 }, // XXX: Add to xml > -// { "glUniformMatrix2dv", 43, -1 }, // XXX: Add to xml > -// { "glUniformMatrix3dv", 43, -1 }, // XXX: Add to xml > -// { "glUniformMatrix4dv", 43, -1 }, // XXX: Add to xml > -// { "glUniformMatrix2x3dv", 43, -1 }, // XXX: Add to xml > -// { "glUniformMatrix2x4dv", 43, -1 }, // XXX: Add to xml > -// { "glUniformMatrix3x2dv", 43, -1 }, // XXX: Add to xml > -// { "glUniformMatrix3x4dv", 43, -1 }, // XXX: Add to xml > -// { "glUniformMatrix4x2dv", 43, -1 }, // XXX: Add to xml > -// { "glUniformMatrix4x3dv", 43, -1 }, // XXX: Add to xml > -// { "glGetUniformdv", 43, -1 }, // XXX: Add to xml > + { "glUniform1d", 43, -1 }, > + { "glUniform2d", 43, -1 }, > + { "glUniform3d", 43, -1 }, > + { "glUniform4d", 43, -1 }, > + { "glUniform1dv", 43, -1 }, > + { "glUniform2dv", 43, -1 }, > + { "glUniform3dv", 43, -1 }, > + { "glUniform4dv", 43, -1 }, > + { "glUniformMatrix2dv", 43, -1 }, > + { "glUniformMatrix3dv", 43, -1 }, > + { "glUniformMatrix4dv", 43, -1 }, > + { "glUniformMatrix2x3dv", 43, -1 }, > + { "glUniformMatrix2x4dv", 43, -1 }, > + { "glUniformMatrix3x2dv", 43, -1 }, > + { "glUniformMatrix3x4dv", 43, -1 }, > + { "glUniformMatrix4x2dv", 43, -1 }, > + { "glUniformMatrix4x3dv", 43, -1 }, > + { "glGetUniformdv", 43, -1 }, > // { "glGetSubroutineUniformLocation", 43, -1 }, // XXX: Add to xml > // { "glGetSubroutineIndex", 43, -1 }, // XXX: Add to xml > // { "glGetActiveSubroutineUniformiv", 43, -1 }, // XXX: Add to xml > diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c > index 0d0cbf5..6bd7e42 100644 > --- a/src/mesa/main/uniforms.c > +++ b/src/mesa/main/uniforms.c > @@ -1324,3 +1324,98 @@ _mesa_GetActiveAtomicCounterBufferiv(GLuint program, > GLuint bufferIndex, > return; > } > } > + > +void GLAPIENTRY > +_mesa_Uniform1d(GLint location, GLdouble v0) > +{ > +} > + > +void GLAPIENTRY > +_mesa_Uniform2d(GLint location, GLdouble v0, GLdouble v1) > +{ > +} > + > +void GLAPIENTRY > +_mesa_Uniform3d(GLint location, GLdouble v0, GLdouble v1, GLdouble v2) > +{ > +} > + > +void GLAPIENTRY > +_mesa_Uniform4d(GLint location, GLdouble v0, GLdouble v1, GLdouble v2, > + GLdouble v3) > +{ > +} > + > +void GLAPIENTRY > +_mesa_Uniform1dv(GLint location, GLsizei count, const GLdouble * value) > +{ > +} > + > +void GLAPIENTRY > +_mesa_Uniform2dv(GLint location, GLsizei count, const GLdouble * value) > +{ > +} > + > +void GLAPIENTRY > +_mesa_Uniform3dv(GLint location, GLsizei count, const GLdouble * value) > +{ > +} > + > +void GLAPIENTRY > +_mesa_Uniform4dv(GLint location, GLsizei count, const GLdouble * value) > +{ > +} > + > +void GLAPIENTRY > +_mesa_UniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, > + const GLdouble * value) > +{ > +} > + > +void GLAPIENTRY > +_mesa_UniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, > + const GLdouble * value) > +{ > +} > + > +void GLAPIENTRY > +_mesa_UniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, > + const GLdouble * value) > +{ > +} > + > +void GLAPIENTRY > +_mesa_UniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, > + const GLdouble *value) > +{ > +} > + > +void GLAPIENTRY > +_mesa_UniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, > + const GLdouble *value) > +{ > +} > + > +void GLAPIENTRY > +_mesa_UniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, > + const GLdouble *value) > +{ > +} > + > +void GLAPIENTRY > +_mesa_UniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, > + const GLdouble *value) > +{ > +} > + > +void GLAPIENTRY > +_mesa_UniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, > + const GLdouble *value) > +{ > +} > + > +void GLAPIENTRY > +_mesa_UniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, > + const GLdouble *value) > +{ > +} > diff --git a/src/mesa/main/uniforms.h b/src/mesa/main/uniforms.h > index e7a370e..ea9f729 100644 > --- a/src/mesa/main/uniforms.h > +++ b/src/mesa/main/uniforms.h > @@ -254,6 +254,49 @@ _mesa_GetActiveUniformsiv(GLuint program, > void GLAPIENTRY > _mesa_GetUniformiv(GLuint, GLint, GLint *); > > +void GLAPIENTRY > +_mesa_Uniform1d(GLint, GLdouble); > +void GLAPIENTRY > +_mesa_Uniform2d(GLint, GLdouble, GLdouble); > +void GLAPIENTRY > +_mesa_Uniform3d(GLint, GLdouble, GLdouble, GLdouble); > +void GLAPIENTRY > +_mesa_Uniform4d(GLint, GLdouble, GLdouble, GLdouble, GLdouble); > + > +void GLAPIENTRY > +_mesa_Uniform1dv(GLint, GLsizei, const GLdouble *); > +void GLAPIENTRY > +_mesa_Uniform2dv(GLint, GLsizei, const GLdouble *); > +void GLAPIENTRY > +_mesa_Uniform3dv(GLint, GLsizei, const GLdouble *); > +void GLAPIENTRY > +_mesa_Uniform4dv(GLint, GLsizei, const GLdouble *); > + > +void GLAPIENTRY > +_mesa_UniformMatrix2dv(GLint, GLsizei, GLboolean, const GLdouble *); > +void GLAPIENTRY > +_mesa_UniformMatrix3dv(GLint, GLsizei, GLboolean, const GLdouble *); > +void GLAPIENTRY > +_mesa_UniformMatrix4dv(GLint, GLsizei, GLboolean, const GLdouble *); > +void GLAPIENTRY > +_mesa_UniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, > + const GLdouble *value); > +void GLAPIENTRY > +_mesa_UniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, > + const GLdouble *value); > +void GLAPIENTRY > +_mesa_UniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, > + const GLdouble *value); > +void GLAPIENTRY > +_mesa_UniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, > + const GLdouble *value); > +void GLAPIENTRY > +_mesa_UniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, > + const GLdouble *value); > +void GLAPIENTRY > +_mesa_UniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, > + const GLdouble *value); > + > long > _mesa_parse_program_resource_name(const GLchar *name, > const GLchar **out_base_name_end); > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev