Not all shaders are required to declare the output size; writing our outputs doesn't require the output size to be known, so don't require it. --- src/glsl/ast_array_index.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/glsl/ast_array_index.cpp b/src/glsl/ast_array_index.cpp index e0110fe..9f390d2 100644 --- a/src/glsl/ast_array_index.cpp +++ b/src/glsl/ast_array_index.cpp @@ -212,7 +212,7 @@ _mesa_ast_array_index_to_hir(void *mem_ctx, if (v != NULL) v->data.max_array_access = implicit_size - 1; } - else { + else if (array->variable_referenced()->data.mode != ir_var_shader_out) { _mesa_glsl_error(&loc, state, "unsized array index must be constant"); } } else if (array->type->fields.array->is_interface() -- 2.1.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev