Currently abort happens for this shader:

[fragment shader]
float array[5];
const int idx = 8;

void main()
{
   gl_FragColor = vec4(0.0, 1.0, 0.0, array[idx]);
}

Cc: <mesa-sta...@lists.freedesktop.org>
Signed-off-by: Anuj Phogat <anuj.pho...@gmail.com>
---
 src/glsl/ir_validate.cpp | 2 --
 1 file changed, 2 deletions(-)

diff --git a/src/glsl/ir_validate.cpp b/src/glsl/ir_validate.cpp
index 97a581d..2d4028f 100644
--- a/src/glsl/ir_validate.cpp
+++ b/src/glsl/ir_validate.cpp
@@ -669,7 +669,6 @@ ir_validate::visit(ir_variable *ir)
         printf("ir_variable has maximum access out of bounds (%d vs %d)\n",
                ir->data.max_array_access, ir->type->length - 1);
         ir->print();
-        abort();
       }
    }
 
@@ -687,7 +686,6 @@ ir_validate::visit(ir_variable *ir)
                       "field %s (%d vs %d)\n", fields[i].name,
                       ir->max_ifc_array_access[i], fields[i].type->length);
                ir->print();
-               abort();
             }
          }
       }
-- 
1.9.3

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