Currently abort happens for this shader: [fragment shader] float array[5]; const int idx = 8;
void main() { gl_FragColor = vec4(0.0, 1.0, 0.0, array[idx]); } Cc: <mesa-sta...@lists.freedesktop.org> Signed-off-by: Anuj Phogat <anuj.pho...@gmail.com> --- src/glsl/ir_validate.cpp | 2 -- 1 file changed, 2 deletions(-) diff --git a/src/glsl/ir_validate.cpp b/src/glsl/ir_validate.cpp index 97a581d..2d4028f 100644 --- a/src/glsl/ir_validate.cpp +++ b/src/glsl/ir_validate.cpp @@ -669,7 +669,6 @@ ir_validate::visit(ir_variable *ir) printf("ir_variable has maximum access out of bounds (%d vs %d)\n", ir->data.max_array_access, ir->type->length - 1); ir->print(); - abort(); } } @@ -687,7 +686,6 @@ ir_validate::visit(ir_variable *ir) "field %s (%d vs %d)\n", fields[i].name, ir->max_ifc_array_access[i], fields[i].type->length); ir->print(); - abort(); } } } -- 1.9.3 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev