with values specific to Intel hardware.

V2: Define and use gen6_get_sample_map() function to initialize
    the variables.

Signed-off-by: Anuj Phogat <anuj.pho...@gmail.com>
---
 src/mesa/drivers/dri/i965/brw_context.c            |  8 ++++
 src/mesa/drivers/dri/i965/brw_context.h            |  2 +
 src/mesa/drivers/dri/i965/gen6_multisample_state.c | 52 ++++++++++++++++++++++
 3 files changed, 62 insertions(+)

diff --git a/src/mesa/drivers/dri/i965/brw_context.c 
b/src/mesa/drivers/dri/i965/brw_context.c
index 619f2d5..879e4bf 100644
--- a/src/mesa/drivers/dri/i965/brw_context.c
+++ b/src/mesa/drivers/dri/i965/brw_context.c
@@ -406,6 +406,14 @@ brw_initialize_context_constants(struct brw_context *brw)
    ctx->Const.MaxDepthTextureSamples = max_samples;
    ctx->Const.MaxIntegerSamples = max_samples;
 
+   /* SampleMap{2,4,8}x variables are used to map indices of rectangular grid
+    * to sample numbers within a pixel. For more details see the comment above
+    * gen6_get_sample_map() definition.
+    */
+   ctx->Const.SampleMap2x = (unsigned *) gen6_get_sample_map(2);
+   ctx->Const.SampleMap4x = (unsigned *) gen6_get_sample_map(4);
+   ctx->Const.SampleMap8x = (unsigned *) gen6_get_sample_map(8);
+
    if (brw->gen >= 7)
       ctx->Const.MaxProgramTextureGatherComponents = 4;
    else if (brw->gen == 6)
diff --git a/src/mesa/drivers/dri/i965/brw_context.h 
b/src/mesa/drivers/dri/i965/brw_context.h
index 5830aa99..30313c8 100644
--- a/src/mesa/drivers/dri/i965/brw_context.h
+++ b/src/mesa/drivers/dri/i965/brw_context.h
@@ -1660,6 +1660,8 @@ gen6_get_sample_position(struct gl_context *ctx,
                          struct gl_framebuffer *fb,
                          GLuint index,
                          GLfloat *result);
+const unsigned *
+gen6_get_sample_map(unsigned samples);
 
 /* gen8_multisample_state.c */
 void gen8_emit_3dstate_multisample(struct brw_context *brw, unsigned num_samp);
diff --git a/src/mesa/drivers/dri/i965/gen6_multisample_state.c 
b/src/mesa/drivers/dri/i965/gen6_multisample_state.c
index 429a590..467f1af 100644
--- a/src/mesa/drivers/dri/i965/gen6_multisample_state.c
+++ b/src/mesa/drivers/dri/i965/gen6_multisample_state.c
@@ -57,6 +57,58 @@ gen6_get_sample_position(struct gl_context *ctx,
 }
 
 /**
+ * Sample index layout shows the numbering of slots in a rectangular
+ * grid of samples with in a pixel. Sample number layout shows the
+ * rectangular grid of samples roughly corresponding to the real sample
+ * locations with in a pixel. Sample number layout matches the sample
+ * index layout in case of 2X and 4x MSAA, but they are different in
+ * case of 8X MSAA.
+ *
+ * 2X MSAA sample index / number layout
+ *           ---------
+ *           | 0 | 1 |
+ *           ---------
+ *
+ * 4X MSAA sample index / number layout
+ *           ---------
+ *           | 0 | 1 |
+ *           ---------
+ *           | 2 | 3 |
+ *           ---------
+ *
+ * 8X MSAA sample index layout    8x MSAA sample number layout
+ *           ---------                      ---------
+ *           | 0 | 1 |                      | 5 | 2 |
+ *           ---------                      ---------
+ *           | 2 | 3 |                      | 4 | 6 |
+ *           ---------                      ---------
+ *           | 4 | 5 |                      | 0 | 3 |
+ *           ---------                      ---------
+ *           | 6 | 7 |                      | 7 | 1 |
+ *           ---------                      ---------
+ *
+ * A sample map is used to map sample indices to sample numbers.
+ */
+const unsigned *
+gen6_get_sample_map(unsigned samples)
+{
+   static const unsigned map_2x[2] = {0, 1};
+   static const unsigned map_4x[4] = {0, 1, 2, 3};
+   static const unsigned map_8x[8] = {5, 2, 4, 6, 0, 3, 7, 1};
+
+   switch (samples) {
+   case 2:
+      return map_2x;
+   case 4:
+      return map_4x;
+   case 8:
+      return map_8x;
+   default:
+      unreachable("Not implemented");
+   }
+}
+
+/**
  * 3DSTATE_MULTISAMPLE
  */
 void
-- 
1.9.3

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