with values specific to Intel hardware. V2: Define and use gen6_get_sample_map() function to initialize the variables.
Signed-off-by: Anuj Phogat <anuj.pho...@gmail.com> --- src/mesa/drivers/dri/i965/brw_context.c | 8 ++++ src/mesa/drivers/dri/i965/brw_context.h | 2 + src/mesa/drivers/dri/i965/gen6_multisample_state.c | 52 ++++++++++++++++++++++ 3 files changed, 62 insertions(+) diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c index 619f2d5..879e4bf 100644 --- a/src/mesa/drivers/dri/i965/brw_context.c +++ b/src/mesa/drivers/dri/i965/brw_context.c @@ -406,6 +406,14 @@ brw_initialize_context_constants(struct brw_context *brw) ctx->Const.MaxDepthTextureSamples = max_samples; ctx->Const.MaxIntegerSamples = max_samples; + /* SampleMap{2,4,8}x variables are used to map indices of rectangular grid + * to sample numbers within a pixel. For more details see the comment above + * gen6_get_sample_map() definition. + */ + ctx->Const.SampleMap2x = (unsigned *) gen6_get_sample_map(2); + ctx->Const.SampleMap4x = (unsigned *) gen6_get_sample_map(4); + ctx->Const.SampleMap8x = (unsigned *) gen6_get_sample_map(8); + if (brw->gen >= 7) ctx->Const.MaxProgramTextureGatherComponents = 4; else if (brw->gen == 6) diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h index 5830aa99..30313c8 100644 --- a/src/mesa/drivers/dri/i965/brw_context.h +++ b/src/mesa/drivers/dri/i965/brw_context.h @@ -1660,6 +1660,8 @@ gen6_get_sample_position(struct gl_context *ctx, struct gl_framebuffer *fb, GLuint index, GLfloat *result); +const unsigned * +gen6_get_sample_map(unsigned samples); /* gen8_multisample_state.c */ void gen8_emit_3dstate_multisample(struct brw_context *brw, unsigned num_samp); diff --git a/src/mesa/drivers/dri/i965/gen6_multisample_state.c b/src/mesa/drivers/dri/i965/gen6_multisample_state.c index 429a590..467f1af 100644 --- a/src/mesa/drivers/dri/i965/gen6_multisample_state.c +++ b/src/mesa/drivers/dri/i965/gen6_multisample_state.c @@ -57,6 +57,58 @@ gen6_get_sample_position(struct gl_context *ctx, } /** + * Sample index layout shows the numbering of slots in a rectangular + * grid of samples with in a pixel. Sample number layout shows the + * rectangular grid of samples roughly corresponding to the real sample + * locations with in a pixel. Sample number layout matches the sample + * index layout in case of 2X and 4x MSAA, but they are different in + * case of 8X MSAA. + * + * 2X MSAA sample index / number layout + * --------- + * | 0 | 1 | + * --------- + * + * 4X MSAA sample index / number layout + * --------- + * | 0 | 1 | + * --------- + * | 2 | 3 | + * --------- + * + * 8X MSAA sample index layout 8x MSAA sample number layout + * --------- --------- + * | 0 | 1 | | 5 | 2 | + * --------- --------- + * | 2 | 3 | | 4 | 6 | + * --------- --------- + * | 4 | 5 | | 0 | 3 | + * --------- --------- + * | 6 | 7 | | 7 | 1 | + * --------- --------- + * + * A sample map is used to map sample indices to sample numbers. + */ +const unsigned * +gen6_get_sample_map(unsigned samples) +{ + static const unsigned map_2x[2] = {0, 1}; + static const unsigned map_4x[4] = {0, 1, 2, 3}; + static const unsigned map_8x[8] = {5, 2, 4, 6, 0, 3, 7, 1}; + + switch (samples) { + case 2: + return map_2x; + case 4: + return map_4x; + case 8: + return map_8x; + default: + unreachable("Not implemented"); + } +} + +/** * 3DSTATE_MULTISAMPLE */ void -- 1.9.3 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev