Series Reviewed-by: Jordan Justen <jordan.l.jus...@intel.com>
On 2014-09-30 11:40:55, Anuj Phogat wrote: > SampleMap{2,4,8}x variables are used in later patches to implement > EXT_framebuffer_multisample_blit_scaled extension. > > V2: Use integer array instead of a string. > Bump up the comment. > > V3: Use uint8_t type array. > > Signed-off-by: Anuj Phogat <anuj.pho...@gmail.com> > --- > src/mesa/main/mtypes.h | 32 ++++++++++++++++++++++++++++++++ > 1 file changed, 32 insertions(+) > > diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h > index 0d50be8..258531b 100644 > --- a/src/mesa/main/mtypes.h > +++ b/src/mesa/main/mtypes.h > @@ -3608,6 +3608,38 @@ struct gl_constants > GLint MaxDepthTextureSamples; > GLint MaxIntegerSamples; > > + /** > + * GL_EXT_texture_multisample_blit_scaled implementation assumes that > + * samples are laid out in a rectangular grid roughly corresponding to > + * sample locations within a pixel. Below SampleMap{2,4,8}x variables > + * are used to map indices of rectangular grid to sample numbers within > + * a pixel. This mapping of indices to sample numbers must be initialized > + * by the driver for the target hardware. For example, if we have the 8X > + * MSAA sample number layout (sample positions) for XYZ hardware: > + * > + * sample indices layout sample number layout > + * --------- --------- > + * | 0 | 1 | | a | b | > + * --------- --------- > + * | 2 | 3 | | c | d | > + * --------- --------- > + * | 4 | 5 | | e | f | > + * --------- --------- > + * | 6 | 7 | | g | h | > + * --------- --------- > + * > + * Where a,b,c,d,e,f,g,h are integers between [0-7]. > + * > + * Then, initialize the SampleMap8x variable for XYZ hardware as shown > + * below: > + * SampleMap8x = {a, b, c, d, e, f, g, h}; > + * > + * Follow the logic for other sample counts. > + */ > + uint8_t SampleMap2x[2]; > + uint8_t SampleMap4x[4]; > + uint8_t SampleMap8x[8]; > + > /** GL_ARB_shader_atomic_counters */ > GLuint MaxAtomicBufferBindings; > GLuint MaxAtomicBufferSize; > -- > 1.9.3 >
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