Hi, I found the idea-page recently and am interested in tackling the problem labelled "Find common patterns in real GLSL shaders". Can anyone point me to any previous work attempted on this if any?
I am interested in this because I like compilers and OpenGL. And while I have have some practical experience with compilers (GSOC 14 [1] ), my experience with OpenGL is rather limited, but I do understand how the modern pipeline works and have written a simple C++ abstraction layer for OpenGL ([2]). Would it be possible to apply for "X.Org Endless Vacation of Code programs" at this time ? If so, whom do I contact ? Thanks Manasij Mukherjee [1] Proposal: http://www.google-melange.com/gsoc/proposal/public/google/gsoc2014/manasij7479/5629499534213120 Code Samples: http://www.google-melange.com/gsoc/project/details/google/gsoc2014/manasij7479/5741031244955648 [2] Simple OpenGL abstraction layer written by me while learning OpenGL. https://github.com/manasij7479/gl _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev