--- src/mesa/main/formats.c | 285 ++++++++++++++++++++++++++++++++++++++++++++++++ src/mesa/main/formats.h | 3 + 2 files changed, 288 insertions(+)
diff --git a/src/mesa/main/formats.c b/src/mesa/main/formats.c index 06e8973..7464d89 100644 --- a/src/mesa/main/formats.c +++ b/src/mesa/main/formats.c @@ -325,6 +325,291 @@ _mesa_format_from_array_format(uint32_t array_format) return MESA_FORMAT_NONE; } +static void +_mesa_array_format_set_swizzle(mesa_array_format *array_format, + int x, int y, int z, int w) +{ + array_format->swizzle_x = x; + array_format->swizzle_y = y; + array_format->swizzle_z = z; + array_format->swizzle_w = w; +} + +static bool +_mesa_array_format_set_swizzle_from_format(mesa_array_format *array_format, + GLenum format) +{ + switch (format) { + case GL_RGBA: + case GL_RGBA_INTEGER_EXT: + _mesa_array_format_set_swizzle(array_format, 0, 1, 2, 3); + return true; + case GL_BGRA: + case GL_BGRA_INTEGER_EXT: + _mesa_array_format_set_swizzle(array_format, 2, 1, 0, 3); + return true; + case GL_ABGR_EXT: + _mesa_array_format_set_swizzle(array_format, 3, 2, 1, 0); + return true; + case GL_RGB: + case GL_RGB_INTEGER_EXT: + _mesa_array_format_set_swizzle(array_format, 0, 1, 2, 5); + return true; + case GL_BGR: + case GL_BGR_INTEGER_EXT: + _mesa_array_format_set_swizzle(array_format, 2, 1, 0, 5); + return true; + case GL_LUMINANCE_ALPHA: + case GL_LUMINANCE_ALPHA_INTEGER_EXT: + _mesa_array_format_set_swizzle(array_format, 0, 0, 0, 1); + return true; + case GL_RG: + case GL_RG_INTEGER: + _mesa_array_format_set_swizzle(array_format, 0, 1, 4, 5); + return true; + case GL_RED: + case GL_RED_INTEGER_EXT: + _mesa_array_format_set_swizzle(array_format, 0, 4, 4, 5); + return true; + case GL_GREEN: + case GL_GREEN_INTEGER_EXT: + _mesa_array_format_set_swizzle(array_format, 4, 0, 4, 5); + return true; + case GL_BLUE: + case GL_BLUE_INTEGER_EXT: + _mesa_array_format_set_swizzle(array_format, 4, 4, 0, 5); + return true; + case GL_ALPHA: + case GL_ALPHA_INTEGER_EXT: + _mesa_array_format_set_swizzle(array_format, 4, 4, 4, 0); + return true; + case GL_LUMINANCE: + case GL_LUMINANCE_INTEGER_EXT: + _mesa_array_format_set_swizzle(array_format, 0, 0, 0, 5); + return true; + case GL_INTENSITY: + _mesa_array_format_set_swizzle(array_format, 0, 0, 0, 0); + return true; + default: + return false; + } +} + +/** +* Take an OpenGL format (GL_RGB, GL_RGBA, etc), OpenGL data type (GL_INT, +* GL_FOAT, etc) and return a matching mesa_array_format or a mesa_format +* otherwise (for non-array formats). +* +* This function will typically be used to compute a mesa format from a GL type +* so we can then call _mesa_format_convert. This function does +* not consider byte swapping, so it returns types assuming that no byte +* swapping is involved. If byte swapping is involved then clients are supposed +* to handle that on their side before calling _mesa_format_convert. +* +* This function returns an uint32_t that can pack a mesa_format or a +* mesa_array_format. Clients must check the mesa array format bit +* (MESA_ARRAY_FORMAT_BIT) on the return value to know if the returned +* format is a mesa_array_format or a mesa_format. +*/ +uint32_t +_mesa_format_from_format_and_type(GLenum format, GLenum type) +{ + mesa_array_format array_format; + + bool is_array_format = true; + + /* Map the OpenGL data type to an array format data type */ + switch (type) { + case GL_UNSIGNED_BYTE: + array_format.type = MESA_ARRAY_FORMAT_TYPE_UBYTE; + break; + case GL_BYTE: + array_format.type = MESA_ARRAY_FORMAT_TYPE_BYTE; + break; + case GL_UNSIGNED_SHORT: + array_format.type = MESA_ARRAY_FORMAT_TYPE_USHORT; + break; + case GL_SHORT: + array_format.type = MESA_ARRAY_FORMAT_TYPE_SHORT; + break; + case GL_UNSIGNED_INT: + array_format.type = MESA_ARRAY_FORMAT_TYPE_UINT; + break; + case GL_INT: + array_format.type = MESA_ARRAY_FORMAT_TYPE_INT; + break; + case GL_HALF_FLOAT: + array_format.type = MESA_ARRAY_FORMAT_TYPE_HALF; + break; + case GL_FLOAT: + array_format.type = MESA_ARRAY_FORMAT_TYPE_FLOAT; + break; + case GL_UNSIGNED_INT_8_8_8_8: + case GL_UNSIGNED_INT_8_8_8_8_REV: + array_format.type = MESA_ARRAY_FORMAT_TYPE_UBYTE; + break; + default: + is_array_format = false; + break; + } + + /* Next we extract array swizzle information from the OpenGL format */ + if (is_array_format) { + is_array_format = + _mesa_array_format_set_swizzle_from_format(&array_format, format); + } + + /* If this is an array format type after checking data type and format, + * fill in the remaining data + */ + if (is_array_format) { + array_format.normalized = !_mesa_is_enum_format_integer(format); + array_format.num_channels = _mesa_components_in_format(format); + array_format.pad = 0; + array_format.array_format_bit = 1; + + /* Check if we need to swap the swizzle for GL_UNSIGNED_INT_8_8_8_8* */ + bool swap_swizzle = + (type == GL_UNSIGNED_INT_8_8_8_8 && _mesa_little_endian()) || + (type == GL_UNSIGNED_INT_8_8_8_8_REV && !_mesa_little_endian()); + if (swap_swizzle) { + GLubyte swizzle[4], tmp[4]; + const GLubyte map_3210[6] = { 3, 2, 1, 0, 4, 5 }; + int i; + + tmp[0] = array_format.swizzle_x; + tmp[1] = array_format.swizzle_y; + tmp[2] = array_format.swizzle_z; + tmp[3] = array_format.swizzle_w; + + for (i = 0; i < 4; i++) { + if (tmp[i] == MESA_FORMAT_SWIZZLE_NONE) + swizzle[i] = MESA_FORMAT_SWIZZLE_NONE; + else + swizzle[i] = map_3210[tmp[i]]; + } + + array_format.swizzle_x = swizzle[0]; + array_format.swizzle_y = swizzle[1]; + array_format.swizzle_z = swizzle[2]; + array_format.swizzle_w = swizzle[3]; + } else if (!_mesa_little_endian()) { + array_format = array_format_flip_channels(array_format); + } + return array_format.as_uint; + } + + /* Otherwise this is not an array format, so return the mesa_format + * matching the OpenGL format and data type + */ + switch (type) { + case GL_UNSIGNED_SHORT_5_6_5: + if (format == GL_RGB) + return MESA_FORMAT_B5G6R5_UNORM; + else if (format == GL_BGR) + return MESA_FORMAT_R5G6B5_UNORM; + break; + case GL_UNSIGNED_SHORT_5_6_5_REV: + if (format == GL_RGB) + return MESA_FORMAT_R5G6B5_UNORM; + else if (format == GL_BGR) + return MESA_FORMAT_B5G6R5_UNORM; + break; + case GL_UNSIGNED_SHORT_4_4_4_4: + if (format == GL_RGBA) + return MESA_FORMAT_A4B4G4R4_UNORM; + else if (format == GL_BGRA) + return MESA_FORMAT_A4R4G4B4_UNORM; + else if (format == GL_ABGR_EXT) + return MESA_FORMAT_R4G4B4A4_UNORM; + break; + case GL_UNSIGNED_SHORT_4_4_4_4_REV: + if (format == GL_RGBA) + return MESA_FORMAT_R4G4B4A4_UNORM; + else if (format == GL_BGRA) + return MESA_FORMAT_B4G4R4A4_UNORM; + else if (format == GL_ABGR_EXT) + return MESA_FORMAT_A4B4G4R4_UNORM; + break; + case GL_UNSIGNED_SHORT_5_5_5_1: + if (format == GL_RGBA) + return MESA_FORMAT_A1B5G5R5_UNORM; + else if (format == GL_BGRA) + return MESA_FORMAT_A1R5G5B5_UNORM; + else if (format == GL_ABGR_EXT) + return MESA_FORMAT_R1G5B5A5_UNORM; + break; + case GL_UNSIGNED_SHORT_1_5_5_5_REV: + if (format == GL_RGBA) + return MESA_FORMAT_R5G5B5A1_UNORM; + else if (format == GL_BGRA) + return MESA_FORMAT_B5G5R5A1_UNORM; + else if (format == GL_ABGR_EXT) + return MESA_FORMAT_A5B5G5R1_UNORM; + break; + case GL_UNSIGNED_BYTE_3_3_2: + if (format == GL_RGB) + return MESA_FORMAT_B2G3R3_UNORM; + break; + case GL_UNSIGNED_BYTE_2_3_3_REV: + if (format == GL_RGB) + return MESA_FORMAT_R3G3B2_UNORM; + break; + case GL_UNSIGNED_INT_5_9_9_9_REV: + if (format == GL_RGB) + return MESA_FORMAT_R9G9B9E5_FLOAT; + break; + case GL_UNSIGNED_INT_10_10_10_2: + if (format == GL_RGBA) + return MESA_FORMAT_A2B10G10R10_UNORM; + else if (format == GL_RGBA_INTEGER) + return MESA_FORMAT_A2B10G10R10_UINT; + else if (format == GL_BGRA) + return MESA_FORMAT_A2R10G10B10_UNORM; + else if (format == GL_BGRA_INTEGER) + return MESA_FORMAT_A2R10G10B10_UINT; + else if (format == GL_ABGR_EXT) + return MESA_FORMAT_R2G10B10A10_UNORM; + break; + case GL_UNSIGNED_INT_2_10_10_10_REV: + if (format == GL_RGBA) + return MESA_FORMAT_R10G10B10A2_UNORM; + else if (format == GL_RGBA_INTEGER) + return MESA_FORMAT_R10G10B10A2_UINT; + else if (format == GL_BGRA) + return MESA_FORMAT_B10G10R10A2_UNORM; + else if (format == GL_BGRA_INTEGER) + return MESA_FORMAT_B10G10R10A2_UINT; + else if (format == GL_ABGR_EXT) + return MESA_FORMAT_A10B10G10R2_UNORM; + break; + case GL_UNSIGNED_INT_8_8_8_8: + /* Formats other than BGRA are handled as array formats */ + if (format == GL_BGRA) + return MESA_FORMAT_A8R8G8B8_UNORM; + break; + case GL_UNSIGNED_SHORT_8_8_MESA: + if (format == GL_YCBCR_MESA) + return MESA_FORMAT_YCBCR; + break; + case GL_UNSIGNED_SHORT_8_8_REV_MESA: + if (format == GL_YCBCR_MESA) + return MESA_FORMAT_YCBCR_REV; + break; + case GL_UNSIGNED_INT_10F_11F_11F_REV: + if (format == GL_RGB) + return MESA_FORMAT_R11G11B10_FLOAT; + default: + break; + } + + /* If we got here it means that we could not find a Mesa format that + * matches the GL format/type provided. We may need to add a new Mesa + * format in that case. + */ + assert(!"Unsupported format"); +} + /** Is the given format a compressed format? */ GLboolean _mesa_is_format_compressed(mesa_format format) diff --git a/src/mesa/main/formats.h b/src/mesa/main/formats.h index 7a792d4..092a1a2 100644 --- a/src/mesa/main/formats.h +++ b/src/mesa/main/formats.h @@ -546,6 +546,9 @@ _mesa_format_to_array_format(mesa_format format); extern mesa_format _mesa_format_from_array_format(uint32_t array_format); +extern uint32_t +_mesa_format_from_format_and_type(GLenum format, GLenum type); + extern GLboolean _mesa_is_format_compressed(mesa_format format); -- 1.9.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev