https://bugs.freedesktop.org/show_bug.cgi?id=86594

--- Comment #2 from Chris Forbes <chr...@ijw.co.nz> ---
Looks like there's more than one thing wrong here.

glGetActiveUniformName is introduced with 3.1/ARB_uniform_buffer_object, which
is not supported on Ironlake. Your test program ends up calling through a null
function pointer, because GLEW never wired it up.

On 2.1, your best option here is glGetActiveUniform.

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