On Wed, Dec 3, 2014 at 5:58 PM, Kenneth Graunke <kenn...@whitecape.org> wrote: > On Tuesday, December 02, 2014 10:34:49 AM Matt Turner wrote: >> On Tue, Dec 2, 2014 at 3:50 AM, Kenneth Graunke <kenn...@whitecape.org> >> wrote: >> > The "Pixel Shader Computed Depth Mode" value is entirely based on the >> > shader program, so we can easily do it at compile time. This avoids the >> > if+switch on every 3DSTATE_WM (Gen7)/3DSTATE_PS_EXTRA (Gen8+) upload, >> > and shares a bit more code. >> > >> > This also simplifies the PMA stall code, making it match the formula >> > more closely, and drops a BRW_NEW_FRAGMENT_PROGRAM dependency. (Note >> > that the previous comment was wrong - the code and the documentation >> > have != PSCDEPTH_OFF, not ==.) >> > >> > Signed-off-by: Kenneth Graunke <kenn...@whitecape.org> >> > --- >> > src/mesa/drivers/dri/i965/brw_context.h | 2 ++ >> > src/mesa/drivers/dri/i965/brw_defines.h | 17 +++++++++-------- >> > src/mesa/drivers/dri/i965/brw_wm.c | 21 +++++++++++++++++++++ >> > src/mesa/drivers/dri/i965/gen7_wm_state.c | 22 +++------------------- >> > src/mesa/drivers/dri/i965/gen8_depth_state.c | 12 ++++-------- >> > src/mesa/drivers/dri/i965/gen8_ps_state.c | 18 +----------------- >> > 6 files changed, 40 insertions(+), 52 deletions(-) >> > >> > diff --git a/src/mesa/drivers/dri/i965/brw_context.h >> > b/src/mesa/drivers/dri/i965/brw_context.h >> > index ec4b3dd..b4ddc17 100644 >> > --- a/src/mesa/drivers/dri/i965/brw_context.h >> > +++ b/src/mesa/drivers/dri/i965/brw_context.h >> > @@ -390,6 +390,8 @@ struct brw_wm_prog_data { >> > /** @} */ >> > } binding_table; >> > >> > + uint8_t computed_depth_mode; >> >> Presumably we should use the new enum type here (and below in the >> function call), and mark the enum definition PACKED. >> >> With that, >> >> Reviewed-by: Matt Turner <matts...@gmail.com> > > Kind of painful - the enum is defined in brw_defines.h; this field is in > brw_context.h which doesn't #include that. Minor benefit. > > I guess we could move the enum declaration to brw_context.h, but...*shrug*?
Ah, okay. That'd be annoying. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev