Hi, this might be a stupid question, but if you use opengl fill mode line / point are the shared edges/vertices in strip (or fan) primitives drawn multiple times? My pedantic reading of the spec would seem to say yes (because it essentially says tri strips form individual triangles for rasterization, and only there are they converted to points/lines), and this is what we actually do in the draw module, but I have some doubts that it's actually true or at least that modern hw operates like that?
Oh and a followup question if it's wrong, what would be the primitive ids associated with such lines / points when resulting from such decomposed tri strips? Roland _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev