On 11/12/14 08:40, Emil Velikov wrote:
Hi Jose,
On 10/12/14 14:18, Jose Fonseca wrote:
I never tried, but it doesn't surprise that ?USE_MGL_NAMESPACE doesn't work 
properly on Windows.


At very least the src/mesa/drivers/windows/gdi and 
src/gallium/targets/libgl-gdi targets will fail because the .DEF files there 
explicitly request the non-mangled symbols.


Not sure if src/mesa/drivers/osmesa will produce something useful. You can ask scons to 
only build osmesa by passing "scons osmesa .."

?


That said, there's little to zero merit in USE_MGL_NAMESPACE on Windows because 
on Windows it's fine to have different DLLs exporting the same symbols, since 
unlike Unixes, DLLs exports are not dumped into a global namespace.

As you mentioned MGL and *nix in one sentience - did you have any
success building a mangled libgl (under Linux) recently ?

No, never tried.

I've had a few unsuccessful attempts 2+months ago, and it is still
somewhat busted.

If it's unmistakably busted we should consider just removing it.

Even on Unices it's possible to dlopen() shared objects without poluting global namespace via RTLD_LOCAL flag, so application shoule be able to use osmesa and the system's libGL.so simultanouesly without fearing symbol clash. That is, I'm not aware of any merit in keeping such a heavy handed hammer in our code base like mangled symbols...


Jose

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