On Tue, Dec 9, 2014 at 11:09 PM, Maxence Le Doré <maxence.led...@gmail.com> wrote: > It seems to have been forgotten during viewports array implementation time. > --- > src/glsl/builtin_variables.cpp | 4 ++++ > src/glsl/glsl_parser_extras.cpp | 3 +++ > src/glsl/glsl_parser_extras.h | 3 +++ > 3 files changed, 10 insertions(+) > > diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp > index c36d198..65e32ad 100644 > --- a/src/glsl/builtin_variables.cpp > +++ b/src/glsl/builtin_variables.cpp > @@ -724,6 +724,10 @@ builtin_variable_generator::generate_constants() > add_const("gl_MaxCombinedImageUniforms", > state->Const.MaxCombinedImageUniforms); > } > + > + if (state->is_version(410, 0) || > + state->ARB_viewport_array_enable) > + add_const("gl_MaxViewports", state->Const.MaxViewports); > }
Nice find. The only thing that's holding back my review is that the specification says Add to the list of built in constants available to geometry shaders in Section 7.4: const int gl_MaxViewports = 16; and I don't see how we're preventing gl_MaxViewports from being enabled in other shader stages. Maybe idr can confirm. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev