Keep the subject of commit message short (under 50 chars) and use present tense. Here you can use "mesa: Add utility function _mesa_lookup_texture_error()".
On Tue, Dec 16, 2014 at 6:52 AM, Laura Ekstrand <la...@jlekstrand.net> wrote: > Most ARB_DIRECT_STATE_ACCESS functions take an object's ID and use it to look > up the object in its hash table. If the user passes a fake object ID (ie. a > non-generated name), the implementation should throw INVALID_OPERATION. > This is a convenience function for texture objects. > --- > src/mesa/main/texobj.c | 17 ++++++++++++++++- > src/mesa/main/texobj.h | 3 +++ > 2 files changed, 19 insertions(+), 1 deletion(-) > > diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c > index 923cf60..49ab2c4 100644 > --- a/src/mesa/main/texobj.c > +++ b/src/mesa/main/texobj.c > @@ -60,6 +60,22 @@ _mesa_lookup_texture(struct gl_context *ctx, GLuint id) > _mesa_HashLookup(ctx->Shared->TexObjects, id); > } > > +/** > + * Wrapper around _mesa_lookup_texture that throws GL_INVALID_OPERATION if id > + * is not in the hash table. After calling _mesa_error, it returns NULL. > + */ > +struct gl_texture_object * > +_mesa_lookup_texture_err(struct gl_context *ctx, GLuint id, const char* func) I would use the name _mesa_lookup_texture_error() here. > +{ > + struct gl_texture_object *texObj; > + > + texObj = _mesa_lookup_texture(ctx, id); /* Returns NULL if not found. */ > + > + if (!texObj) > + _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture)", func); > + > + return texObj; > +} > > void > _mesa_begin_texture_lookups(struct gl_context *ctx) > @@ -1419,7 +1435,6 @@ _mesa_BindTexture( GLenum target, GLuint texName ) > ctx->Driver.BindTexture(ctx, ctx->Texture.CurrentUnit, target, > newTexObj); > } > > - unwanted change. > void GLAPIENTRY > _mesa_BindTextures(GLuint first, GLsizei count, const GLuint *textures) > { > diff --git a/src/mesa/main/texobj.h b/src/mesa/main/texobj.h > index b1b7a30..abf03a1 100644 > --- a/src/mesa/main/texobj.h > +++ b/src/mesa/main/texobj.h > @@ -46,6 +46,9 @@ > extern struct gl_texture_object * > _mesa_lookup_texture(struct gl_context *ctx, GLuint id); > > +extern struct gl_texture_object * > +_mesa_lookup_texture_err(struct gl_context *ctx, GLuint id, const char* > func); > + > extern void > _mesa_begin_texture_lookups(struct gl_context *ctx); > > -- > 2.1.0 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev