On Wed, Dec 24, 2014 at 12:48:31PM +0900, Michel Dänzer wrote:
> On 24.12.2014 02:49, Tom Stellard wrote:
> > Rather than building a new one every compile.  This should reduce some
> > of the overhead of compiling shaders.
> 
> Thanks, though unfortunately it doesn't seem to make much difference for
> piglit for me.
> 
> 
> > One consequence of this change is that we lose the MachineInstrs dumps
> > when dumping the shaders via R600_DEBUG.  The LLVM IR and assembly is
> > still dumped, and if you still want to see the MachineInstr dump, you
> > can run the dumped LLVM IR through llc.
> 
> Sounds reasonable, but...
> 
> 
> > @@ -503,5 +510,12 @@ struct pipe_screen *radeonsi_screen_create(struct 
> > radeon_winsys *ws)
> >     /* Create the auxiliary context. This must be done last. */
> >     sscreen->b.aux_context = sscreen->b.b.context_create(&sscreen->b.b, 
> > NULL);
> >  
> > +   /* Initialize LLVM TargetMachine */
> > +   r600_target = radeon_llvm_get_r600_target();
> > +   sscreen->tm = LLVMCreateTargetMachine(r600_target, "r600--",
> > +                           r600_get_llvm_processor_name(sscreen->b.family),
> > +                           "+DumpCode", LLVMCodeGenLevelDefault, 
> > LLVMRelocDefault,
> > +                           LLVMCodeModelDefault);
> > +
> >     return &sscreen->b.b;
> >  }
> 
> ... since you pass "+DumpCode" here, the MachineInstrs are actually
> always dumped unconditionally. With that fixed, this patch is
> 

I've removed the MF.dump() call in the LLVM tree, so this won't happen.

-Tom

> Reviewed-by: Michel Dänzer <michel.daen...@amd.com>
> 
> And so is patch 2.
> 
> 
> -- 
> Earthling Michel Dänzer               |               http://www.amd.com
> Libre software enthusiast             |             Mesa and X developer
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