Jason Ekstrand <ja...@jlekstrand.net> writes: > --- > src/mesa/main/dd.h | 15 +++++++++++++++ > 1 file changed, 15 insertions(+) > > diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h > index 2f40915..eb30847 100644 > --- a/src/mesa/main/dd.h > +++ b/src/mesa/main/dd.h > @@ -415,6 +415,21 @@ struct dd_function_table { > struct gl_texture_object *texObj, > struct gl_texture_object *origTexObj); > > + /** Sets the given buffer object as the texture's storage. The given > + * texture must have target GL_TEXTURE_1D, GL_TEXTURE_2D, or > + * GL_TEXTURE_RECTANGLE; have only a single level; be immutable; and > + * must not have any assigned storage. The format and dimensions of the > + * gl_texture_object will already be initialized.
It might be worth adding GL_TEXTURE_2D_ARRAY to this list because that is used by the subsequent patches. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev