I've got a patch I cooked up today that generalizes this a bit.  I haven't
sent it yet because it lacks shader-db statistics.  That said, I'm fine
with merging this in the mean time.
--Jason

On Wed, Jan 28, 2015 at 5:48 PM, Matt Turner <matts...@gmail.com> wrote:

> Reviewed-by: Matt Turner <matts...@gmail.com>
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