On Sun, Feb 1, 2015 at 6:54 PM, Eric Anholt <[email protected]> wrote: > Connor Abbott <[email protected]> writes: > >> On Sun, Feb 1, 2015 at 4:17 PM, Eric Anholt <[email protected]> wrote: >>> We've probably never seen this ridiculous pattern in the wild, so it >>> didn't matter. >> >> I don't think this pattern is 'ridiculous' at all -- GLSL doesn't have >> a sat operation, so shaders wanting to do a saturate have to do this >> already. Rather, what probably saves us is that we already recognize >> this pattern in GLSL IR. Other than that, >> >> Reviewed-by: Connor Abbott <[email protected]> > > I meant "we hadn't seen that this was a bug because nobody would clamp > the wrong way around like this."
Ah, I see. _______________________________________________ mesa-dev mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-dev
