Am 05.02.2015 um 15:33 schrieb Jose Fonseca: > Nothing special needs to be done. > > Even though llvmpipe copies constant (ie uniform) buffers internally, the > application is suppose to flush and sync, so all should work. > > All bufferstorage piglit tests pass. > --- > src/gallium/drivers/llvmpipe/lp_screen.c | 3 ++- > 1 file changed, 2 insertions(+), 1 deletion(-) > > diff --git a/src/gallium/drivers/llvmpipe/lp_screen.c > b/src/gallium/drivers/llvmpipe/lp_screen.c > index 3b31656..507cfcf 100644 > --- a/src/gallium/drivers/llvmpipe/lp_screen.c > +++ b/src/gallium/drivers/llvmpipe/lp_screen.c > @@ -246,9 +246,10 @@ llvmpipe_get_param(struct pipe_screen *screen, enum > pipe_cap param) > return PIPE_ENDIAN_NATIVE; > case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT: > return 1; > + case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT: > + return 1; > case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS: > case PIPE_CAP_TEXTURE_GATHER_SM5: > - case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT: > case PIPE_CAP_TEXTURE_QUERY_LOD: > case PIPE_CAP_SAMPLE_SHADING: > case PIPE_CAP_TEXTURE_GATHER_OFFSETS: >
Looks good to me. I vaguely remember I didn't enable that because I wasn't sure if it would really always work (things like using buffers as render targets or as textures for instance). It's quite possible though this isn't a problem (and the former isn't possible in GL in any case). Roland _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev