On 02/17/2015 10:23 AM, Matt Turner wrote:
> On Tue, Feb 17, 2015 at 3:27 AM, Tapani Pälli <tapani.pa...@intel.com> wrote:
>> Here is a skeleton for the GL_ARB_program_interface_query API functions.
>> Adding the enum values makes it possible to start introducing changes in
>> the current shader query functions using these values.
>>
>> Plan is to build a resource list during program linking which contains
>> pointers to the required data. First refactor matching existing query
>> functions to use resource list and then introduce new api functionality.
> 
> We usually only commit "vertical slices" of functionality -- i.e.,
> whole implementations of a single feature.
> 
> Should we commit these two patches as is? Is this feature different
> than most others?

It's probably okay to update GL3.txt. :)

We should wait to land the other patch until there's at least some meat
behind it.  GL_ARB_program_interface_query is one of those extensions
that is going to be "a lot of typing."  It will be much like DSA in that
respect.  To save rebase woes, I think it will be okay to land some
parts of it before other parts are ready.

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