Jason Ekstrand <ja...@jlekstrand.net> writes:

> On Sat, Apr 11, 2015 at 4:25 PM, Thomas Helland
> <thomashellan...@gmail.com> wrote:
>> The performance numbers (shader-db runtime) are:
>>
>> Difference at 95.0% confidence
>>       -14.7608 +/- 3.36786
>>      -9.05064% +/- 2.06501%
>> (Original runtime was 160 seconds)
>
> Good Work!
>
> I had one comment on the hash set patch.  With that fixed, the series is
>
> Reviewed-by: Jason Ekstrand <jason.ekstr...@intel.com>
>
> Probably want to give Eric a a couple of days to look at it too.

Yeah, I'm splitting the series up into each individual change (resizing
cutoff, linear probing, power-of-two, then quadratic probing) so that we
can make sure that they're all good for both the compiler and GL object
lookup.

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