On 06/09/2015 08:48 AM, Ian Romanick wrote: > On 05/06/2015 01:53 AM, Marta Lofstedt wrote: >> GL_ARB_shader_image_load store support is required for GLES 3.1 >> conformance. >> >> Signed-off-by: Marta Lofstedt <marta.lofst...@intel.com> >> --- >> src/mesa/main/get.c | 6 ++++++ >> src/mesa/main/get_hash_params.py | 8 ++++++++ >> 2 files changed, 14 insertions(+) >> >> diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c >> index 9898197..73739b6 100644 >> --- a/src/mesa/main/get.c >> +++ b/src/mesa/main/get.c >> @@ -355,6 +355,12 @@ static const int extra_ARB_draw_indirect_es31[] = { >> EXTRA_END >> }; >> >> +static const int extra_ARB_shader_image_load_store_es31[] = { >> + EXT(ARB_shader_image_load_store), >> + EXTRA_API_ES31, >> + EXTRA_END >> +}; >> + >> EXTRA_EXT(ARB_texture_cube_map); >> EXTRA_EXT(EXT_texture_array); >> EXTRA_EXT(NV_fog_distance); >> diff --git a/src/mesa/main/get_hash_params.py >> b/src/mesa/main/get_hash_params.py >> index 998efe8..a45e87c 100644 >> --- a/src/mesa/main/get_hash_params.py >> +++ b/src/mesa/main/get_hash_params.py >> @@ -409,6 +409,14 @@ descriptor=[ >> [ "SAMPLER_BINDING", "LOC_CUSTOM, TYPE_INT, GL_SAMPLER_BINDING, NO_EXTRA" >> ], >> # GL_ARB_draw_indirect / GLES 3.1 >> [ "DRAW_INDIRECT_BUFFER_BINDING", "LOC_CUSTOM, TYPE_INT, 0, >> extra_ARB_draw_indirect_es31" ], >> +# GL_ARB_shader_image_load_store / GLES 3.1 >> + [ "MAX_IMAGE_UNITS", "CONTEXT_INT(Const.MaxImageUnits), >> extra_ARB_shader_image_load_store_es31"], >> + [ "MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS", >> "CONTEXT_INT(Const.MaxCombinedImageUnitsAndFragmentOutputs), >> extra_ARB_shader_image_load_store_es31"], >> + [ "MAX_IMAGE_SAMPLES", "CONTEXT_INT(Const.MaxImageSamples), >> extra_ARB_shader_image_load_store_es31"], >> + [ "MAX_VERTEX_IMAGE_UNIFORMS", >> "CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms), >> extra_ARB_shader_image_load_store_es31"], >> + [ "MAX_GEOMETRY_IMAGE_UNIFORMS", >> "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms), >> extra_ARB_shader_image_load_store_es31"], > > Does ES 3.1 add the geometry query? > >> + [ "MAX_FRAGMENT_IMAGE_UNIFORMS", >> "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms), >> extra_ARB_shader_image_load_store_es31"], >> + [ "MAX_COMBINED_IMAGE_UNIFORMS", >> "CONTEXT_INT(Const.MaxCombinedImageUniforms), >> extra_ARB_shader_image_load_store_es31"],
Looking at this a little more, I think the existing block of these enums should be removed (except MAX_GEOMETRY_IMAGE_UNIFORMS), and this block should be added to the existing "["GL", "GL_CORE", "GLES3"]" block. It looks like the rest of the patches in this series have a similar issue. Patch 3 also has the geometry shader issue. >> ]}, >> >> # Remaining enums are only in OpenGL >> > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev