On 15/06/15 16:29, Samuel Iglesias Gonsálvez wrote:
> Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
>
> Sam
>
> On 15/06/15 13:06, Timothy Arceri wrote:
>> This reverts commit adee54f8269c5e9f4fde91d19f0e465afc8f14d8.
>>
>> Further down in the GLSL ES 3.10 spec it say:
>>
>> "If an array is declared as the last member of a shader storage block
>> and the size is not specified at compile-time, it is sized at run-time.
>> In all other cases, arrays are sized only at compile-time."
>> ---
>>
>> Not sure if I needed to sent this to the list since I wrote the
>> initial patch.
>>
In my opinion you did it right because, thanks to that, we keep track in
the mailing list of any modification of the tree.
Sam
>> src/glsl/ast_to_hir.cpp | 10 +---------
>> 1 file changed, 1 insertion(+), 9 deletions(-)
>>
>> diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
>> index fc24305..259e01e 100644
>> --- a/src/glsl/ast_to_hir.cpp
>> +++ b/src/glsl/ast_to_hir.cpp
>> @@ -3943,15 +3943,7 @@ ast_declarator_list::hir(exec_list *instructions,
>> decl->identifier);
>> }
>>
>> - /* GLSL ES 3.10 removes the restriction on unsized arrays.
>> - *
>> - * Section 4.1.9 (Arrays) of the GLSL ES 3.10 spec says:
>> - *
>> - * "Variables of the same type can be aggregated into arrays by
>> - * declaring a name followed by brackets ([ ]) enclosing an
>> - * optional size."
>> - */
>> - if (state->es_shader && state->language_version < 310) {
>> + if (state->es_shader) {
>> const glsl_type *const t = (earlier == NULL)
>> ? var->type : earlier->type;
>>
>>
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