From: Marek Olšák <marek.ol...@amd.com>

This doesn't do anything yet.
---
 src/gallium/drivers/radeonsi/si_blit.c          |  2 +
 src/gallium/drivers/radeonsi/si_pipe.h          |  2 +
 src/gallium/drivers/radeonsi/si_state_shaders.c | 70 +++++++++++++++++++++++++
 3 files changed, 74 insertions(+)

diff --git a/src/gallium/drivers/radeonsi/si_blit.c 
b/src/gallium/drivers/radeonsi/si_blit.c
index 1f2c408..1dfebfc 100644
--- a/src/gallium/drivers/radeonsi/si_blit.c
+++ b/src/gallium/drivers/radeonsi/si_blit.c
@@ -57,6 +57,8 @@ static void si_blitter_begin(struct pipe_context *ctx, enum 
si_blitter_op op)
        util_blitter_save_rasterizer(sctx->blitter, 
sctx->queued.named.rasterizer);
        util_blitter_save_fragment_shader(sctx->blitter, sctx->ps_shader);
        util_blitter_save_geometry_shader(sctx->blitter, sctx->gs_shader);
+       util_blitter_save_tessctrl_shader(sctx->blitter, sctx->tcs_shader);
+       util_blitter_save_tesseval_shader(sctx->blitter, sctx->tes_shader);
        util_blitter_save_vertex_shader(sctx->blitter, sctx->vs_shader);
        util_blitter_save_vertex_elements(sctx->blitter, sctx->vertex_elements);
        if (sctx->queued.named.sample_mask) {
diff --git a/src/gallium/drivers/radeonsi/si_pipe.h 
b/src/gallium/drivers/radeonsi/si_pipe.h
index 12d5284..a40df6e 100644
--- a/src/gallium/drivers/radeonsi/si_pipe.h
+++ b/src/gallium/drivers/radeonsi/si_pipe.h
@@ -166,6 +166,8 @@ struct si_context {
        struct si_shader_selector       *ps_shader;
        struct si_shader_selector       *gs_shader;
        struct si_shader_selector       *vs_shader;
+       struct si_shader_selector       *tcs_shader;
+       struct si_shader_selector       *tes_shader;
        struct si_cs_shader_state       cs_shader_state;
        struct si_shader_data           shader_userdata;
        /* shader information */
diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c 
b/src/gallium/drivers/radeonsi/si_state_shaders.c
index 44bc2d8..d85997b 100644
--- a/src/gallium/drivers/radeonsi/si_state_shaders.c
+++ b/src/gallium/drivers/radeonsi/si_state_shaders.c
@@ -531,6 +531,18 @@ static void *si_create_vs_state(struct pipe_context *ctx,
        return si_create_shader_state(ctx, state, PIPE_SHADER_VERTEX);
 }
 
+static void *si_create_tcs_state(struct pipe_context *ctx,
+                                const struct pipe_shader_state *state)
+{
+       return si_create_shader_state(ctx, state, PIPE_SHADER_TESS_CTRL);
+}
+
+static void *si_create_tes_state(struct pipe_context *ctx,
+                                const struct pipe_shader_state *state)
+{
+       return si_create_shader_state(ctx, state, PIPE_SHADER_TESS_EVAL);
+}
+
 static void si_bind_vs_shader(struct pipe_context *ctx, void *state)
 {
        struct si_context *sctx = (struct si_context *)ctx;
@@ -560,6 +572,34 @@ static void si_bind_gs_shader(struct pipe_context *ctx, 
void *state)
                si_shader_change_notify(sctx);
 }
 
+static void si_bind_tcs_shader(struct pipe_context *ctx, void *state)
+{
+       struct si_context *sctx = (struct si_context *)ctx;
+       struct si_shader_selector *sel = state;
+
+       if (sctx->tcs_shader == sel)
+               return;
+
+       sctx->tcs_shader = sel;
+}
+
+static void si_bind_tes_shader(struct pipe_context *ctx, void *state)
+{
+       struct si_context *sctx = (struct si_context *)ctx;
+       struct si_shader_selector *sel = state;
+       bool enable_changed = !!sctx->tes_shader != !!sel;
+
+       if (sctx->tes_shader == sel)
+               return;
+
+       sctx->tes_shader = sel;
+       sctx->clip_regs.dirty = true;
+       sctx->last_rast_prim = -1; /* reset this so that it gets updated */
+
+       if (enable_changed)
+               si_shader_change_notify(sctx);
+}
+
 static void si_make_dummy_ps(struct si_context *sctx)
 {
        if (!sctx->dummy_pixel_shader) {
@@ -657,6 +697,30 @@ static void si_delete_ps_shader(struct pipe_context *ctx, 
void *state)
        si_delete_shader_selector(ctx, sel);
 }
 
+static void si_delete_tcs_shader(struct pipe_context *ctx, void *state)
+{
+       struct si_context *sctx = (struct si_context *)ctx;
+       struct si_shader_selector *sel = (struct si_shader_selector *)state;
+
+       if (sctx->tcs_shader == sel) {
+               sctx->tcs_shader = NULL;
+       }
+
+       si_delete_shader_selector(ctx, sel);
+}
+
+static void si_delete_tes_shader(struct pipe_context *ctx, void *state)
+{
+       struct si_context *sctx = (struct si_context *)ctx;
+       struct si_shader_selector *sel = (struct si_shader_selector *)state;
+
+       if (sctx->tes_shader == sel) {
+               sctx->tes_shader = NULL;
+       }
+
+       si_delete_shader_selector(ctx, sel);
+}
+
 static void si_update_spi_map(struct si_context *sctx)
 {
        struct si_shader *ps = sctx->ps_shader->current;
@@ -976,14 +1040,20 @@ void si_update_shaders(struct si_context *sctx)
 void si_init_shader_functions(struct si_context *sctx)
 {
        sctx->b.b.create_vs_state = si_create_vs_state;
+       sctx->b.b.create_tcs_state = si_create_tcs_state;
+       sctx->b.b.create_tes_state = si_create_tes_state;
        sctx->b.b.create_gs_state = si_create_gs_state;
        sctx->b.b.create_fs_state = si_create_fs_state;
 
        sctx->b.b.bind_vs_state = si_bind_vs_shader;
+       sctx->b.b.bind_tcs_state = si_bind_tcs_shader;
+       sctx->b.b.bind_tes_state = si_bind_tes_shader;
        sctx->b.b.bind_gs_state = si_bind_gs_shader;
        sctx->b.b.bind_fs_state = si_bind_ps_shader;
 
        sctx->b.b.delete_vs_state = si_delete_vs_shader;
+       sctx->b.b.delete_tcs_state = si_delete_tcs_shader;
+       sctx->b.b.delete_tes_state = si_delete_tes_shader;
        sctx->b.b.delete_gs_state = si_delete_gs_shader;
        sctx->b.b.delete_fs_state = si_delete_ps_shader;
 }
-- 
2.1.0

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