On Wed, Jun 17, 2015 at 10:36:04PM -0700, Kenneth Graunke wrote: > This was originally only used by the vertex shader, but it's now used by > the geometry shader as well, and will also eventually be used for > tessellation control and evaluation shaders. > > I suspect it will be easier to find in a file named after the concept.
I like this, both patches are: Reviewed-by: Topi Pohjolainen <topi.pohjolai...@intel.com> _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev