On Wed, Jun 17, 2015 at 10:36:04PM -0700, Kenneth Graunke wrote:
> This was originally only used by the vertex shader, but it's now used by
> the geometry shader as well, and will also eventually be used for
> tessellation control and evaluation shaders.
> 
> I suspect it will be easier to find in a file named after the concept.

I like this, both patches are:

Reviewed-by: Topi Pohjolainen <topi.pohjolai...@intel.com>
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