On Tue, Jun 23, 2015 at 4:03 AM, Marta Lofstedt <marta.lofst...@linux.intel.com> wrote: > From: Marta Lofstedt <marta.lofst...@intel.com> > > When a program is compiled, but linking failed the > sh->InfoLog could be NULL. This is expoloited > by OpenGL ES 3.1 conformance tests. > > Signed-off-by: Marta Lofstedt <marta.lofst...@intel.com> > --- > src/mesa/main/shaderapi.c | 4 ++-- > 1 file changed, 2 insertions(+), 2 deletions(-) > > diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c > index a4296ad..c783c69 100644 > --- a/src/mesa/main/shaderapi.c > +++ b/src/mesa/main/shaderapi.c > @@ -1920,8 +1920,8 @@ _mesa_create_shader_program(struct gl_context* ctx, > GLboolean separate, > } > #endif > } > - > - ralloc_strcat(&shProg->InfoLog, sh->InfoLog); > + if (sh->InfoLog) > + ralloc_strcat(&shProg->InfoLog, sh->InfoLog);
Wrong indentation on this line. Surely just not writing to the info log isn't the right fix? If it's null, shouldn't we instead ralloc_strdup() the string? _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev